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Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations

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arxiv 2303.13129 v2 pith:X2H74Z5E submitted 2023-03-23 cs.CV

Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations

classification cs.CV
keywords motionshumanhuman-objectobjectgeneratesmotioninteractiononly
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely ignore object movements. Generating task-oriented human-object interaction motions in simulation is challenging. For different intents of using the objects, humans conduct various motions, which requires the human first to approach the objects and then make them move consistently with the human instead of staying still. Also, to deploy in downstream applications, the synthesized motions are desired to be flexible in length, providing options to personalize the predicted motions for various purposes. To this end, we propose TOHO: Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations, which generates full human-object interaction motions to conduct specific tasks, given only the task type, the object, and a starting human status. TOHO generates human-object motions in three steps: 1) it first estimates the keyframe poses of conducting a task given the task type and object information; 2) then, it infills the keyframes and generates continuous motions; 3) finally, it applies a compact closed-form object motion estimation to generate the object motion. Our method generates continuous motions that are parameterized only by the temporal coordinate, which allows for upsampling or downsampling of the sequence to arbitrary frames and adjusting the motion speeds by designing the temporal coordinate vector. We demonstrate the effectiveness of our method, both qualitatively and quantitatively. This work takes a step further toward general human-scene interaction simulation.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation

    cs.CV 2025-09 conditional novelty 6.0

    InterAct is a unified 21.81-hour 3D human-object interaction benchmark with text annotations, quality-corrected data, and a multi-task model that achieves state-of-the-art results across six generation tasks.

  2. GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

    cs.RO 2026-06 unverdicted novelty 5.0

    GRAIL creates over 20,000 synthetic loco-manipulation sequences from known 3D configurations and video priors, then trains policies that achieve 84% pick-up and 90% stair-climbing success on a real Unitree G1 humanoid...

  3. Towards Realistic Hand-Object Interaction with Gravity-Field Based Diffusion Bridge

    cs.CV 2025-09 conditional novelty 5.0

    A gravity-field and diffusion-based optimization refines hand-object contacts to reduce interpenetration and gaps while LLM text prompts guide contact regions.