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Optimal, and approximately optimal, quantum strategies for $\mathrm{XOR}^{*}$ and $\mathrm{FFL}$ games

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arxiv 2311.12887 v3 pith:XBLFOXL7 submitted 2023-11-21 quant-ph cs.ITmath.IT

classification quant-phcs.ITmath.IT
keywords optimalstrategiesquantumgamesaliceapproximatelyboundsconstructing
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

We analyze optimal, and approximately optimal, quantum strategies for a variety of non-local XOR games. Building upon previous arguments due to Ostrev in 2016, which characterized approximately optimal, and optimal, strategies that players Alice and Bob can adopt for maximizing a linear functional to win non-local games after a Referee party examines each answer to a question drawn from some probability distribution, we identify additional applications of the framework for analyzing the performance of a broader class of quantum strategies in which it is possible for Alice and Bob to realize quantum advantage if the two players adopt strategies relying upon quantum entanglement, two-dimensional resource systems, and reversible transformations. For the Fortnow-Feige-Lovasz (FFL) game, the 2016 framework is directly applicable, which consists of five steps, including: (1) constructing a suitable, nonzero, linear transformation for the intertwining operations, (2) demonstrating that the operator has unit Frobenius norm, (3) constructing error bounds, and corresponding approximate operations, for $\big( A_k \otimes \textbf{I} \big) \ket{\psi}$, and $\big( \textbf{I} \otimes \big( \frac{\pm B_{kl} + B_{lk}}{\sqrt{2}} \big) \big) \ket{\psi}$, (4) constructing additional bounds for permuting the order in which $A^{j_i}_i$ operators are applied, (5) obtaining Frobenius norm upper bounds for Alice and Bob's strategies. We draw the attention of the reader to applications of this framework in other games with less regular structure.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Parallel repetition of expanded, and multiplayer, Quantum games: anchoring, optimal values, generalized error bounds, dependency-breaking as symmetry-breaking

    quant-ph 2025-08 reject novelty 4.0 of 10

    States exponential decay bounds for the anchored parallel-repeated value of multiplayer quantum games with N-dependent exponents, but leaves the N-player proof to prior work.

  2. Probability distributions over CSS codes: two-universality, QKD hashing, collision bounds, security

    quant-ph 2025-10 reject novelty 3.0 of 10

    A two-universal QKD hashing protocol is claimed to be 2^{−k/2 + n h_2(r/n) + 35/4 + log_2√C}-secure for an unspecified constant C — a strictly weaker bound than Ostrev's 2^{−k/2 + n h(r/n) + 5/2}, obtained by adapting...

  3. Error correction, authentication, and false acceptance, probabilities for communication over noisy quantum channels: converse upper bounds on the bit transmission rate

    quant-ph 2025-07 reject novelty 2.0 of 10

    The paper asserts a converse upper bound on the bit transmission rate in terms of pruned alphabet sizes, but the proof is a chain of unjustified inequalities and the main theorem reverses the inequality of the result ...

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