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AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation

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arxiv 2410.07164 v1 pith:XC5E7VTV submitted 2024-10-09 cs.CV

classification cs.CV
keywords avatargogenerationhuman-objectanimationchallengediffusionmotionbody
verification ladder T0 review T1 audit T2 compute T3 formal

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Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing methods primarily focus on SMPL-based motion generation, which is limited by the scarcity of realistic large-scale interaction data. This constraint affects their ability to create everyday HOI scenes. This paper addresses this challenge using a zero-shot approach with a pre-trained diffusion model. Despite this potential, achieving our goals is difficult due to the diffusion model's lack of understanding of ''where'' and ''how'' objects interact with the human body. To tackle these issues, we introduce AvatarGO, a novel framework designed to generate animatable 4D HOI scenes directly from textual inputs. Specifically, 1) for the ''where'' challenge, we propose LLM-guided contact retargeting, which employs Lang-SAM to identify the contact body part from text prompts, ensuring precise representation of human-object spatial relations. 2) For the ''how'' challenge, we introduce correspondence-aware motion optimization that constructs motion fields for both human and object models using the linear blend skinning function from SMPL-X. Our framework not only generates coherent compositional motions, but also exhibits greater robustness in handling penetration issues. Extensive experiments with existing methods validate AvatarGO's superior generation and animation capabilities on a variety of human-object pairs and diverse poses. As the first attempt to synthesize 4D avatars with object interactions, we hope AvatarGO could open new doors for human-centric 4D content creation.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ECHO: Ego-Centric modeling of Human-Object interactions

    cs.CV 2025-08 conditional novelty 6.0 of 10

    ECHO jointly predicts human pose, object trajectory, and contact from sparse head-and-wrist tracking using a tri-variate diffusion transformer, and reports the best egocentric human-object interaction reconstruction r...

  2. Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders

    cs.CV 2024-12 conditional novelty 6.0 of 10

    Dora-VAE uses sharp-edge sampling plus dual cross-attention to match XCube-level reconstruction with 1,280 latent codes; Dora-bench adds complexity tiers and a sharp normal error metric.

  3. AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers

    cs.CV 2024-11 conditional novelty 6.0 of 10

    AC3D improves camera control in video diffusion transformers by conditioning only early denoising steps and the first 8 of 32 blocks, and by adding 20K static-camera dynamic videos to training.

  4. Reconstructing 4D Spatial Intelligence: A Survey

    cs.CV 2025-07 accept novelty 4.0 of 10

    A review that classifies 4D scene reconstruction methods into five progressive levels: low-level cues, scene components, dynamic scenes, interactions, and physics.

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