REVIEW 1 cited by
Language-Enhanced Mobile Manipulation for Efficient Object Search in Indoor Environments
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Language-Enhanced Mobile Manipulation for Efficient Object Search in Indoor Environments
read the original abstract
Enabling robots to efficiently search for and identify objects in complex, unstructured environments is critical for diverse applications ranging from household assistance to industrial automation. However, traditional scene representations typically capture only static semantics and lack interpretable contextual reasoning, limiting their ability to guide object search in completely unfamiliar settings. To address this challenge, we propose a language-enhanced hierarchical navigation framework that tightly integrates semantic perception and spatial reasoning. Our method, Goal-Oriented Dynamically Heuristic-Guided Hierarchical Search (GODHS), leverages large language models (LLMs) to infer scene semantics and guide the search process through a multi-level decision hierarchy. Reliability in reasoning is achieved through the use of structured prompts and logical constraints applied at each stage of the hierarchy. For the specific challenges of mobile manipulation, we introduce a heuristic-based motion planner that combines polar angle sorting with distance prioritization to efficiently generate exploration paths. Comprehensive evaluations in Isaac Sim demonstrate the feasibility of our framework, showing that GODHS can locate target objects with higher search efficiency compared to conventional, non-semantic search strategies. Website and Video are available at: https://drapandiger.github.io/GODHS
Forward citations
Cited by 1 Pith paper
-
Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search
SCOUT matches LLM planners on open-world interactive object search by scoring 3D scene-graph nodes with lightweight models distilled from LLM relational priors, at far lower compute cost.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.