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Decision Mamba: Reinforcement Learning via Sequence Modeling with Selective State Spaces

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arxiv 2403.19925 v1 pith:XI5QN3CM submitted 2024-03-29 cs.LG cs.AI

classification cs.LGcs.AI
keywords decisionmambatransformerdecision-makinglearningreinforcementarchitectureintegration
verification ladder T0 review T1 audit T2 compute T3 formal

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Decision Transformer, a promising approach that applies Transformer architectures to reinforcement learning, relies on causal self-attention to model sequences of states, actions, and rewards. While this method has shown competitive results, this paper investigates the integration of the Mamba framework, known for its advanced capabilities in efficient and effective sequence modeling, into the Decision Transformer architecture, focusing on the potential performance enhancements in sequential decision-making tasks. Our study systematically evaluates this integration by conducting a series of experiments across various decision-making environments, comparing the modified Decision Transformer, Decision Mamba, with its traditional counterpart. This work contributes to the advancement of sequential decision-making models, suggesting that the architecture and training methodology of neural networks can significantly impact their performance in complex tasks, and highlighting the potential of Mamba as a valuable tool for improving the efficacy of Transformer-based models in reinforcement learning scenarios.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Success in Humanoid Reinforcement Learning under Partial Observation

    cs.AI 2025-07 reject novelty 6.0 of 10

    This paper reports the first stable partial-observability training on Humanoid-v4, using a parallel history encoder that matches full-state TD3 performance in most tested state-removal settings.

  2. Meta-Black-Box-Optimization through Offline Q-function Learning

    cs.NE 2025-05 conditional novelty 6.0 of 10

    Q-Mamba trains a Mamba-based Q-function controller for evolutionary algorithm configuration on an offline dataset and matches or slightly exceeds online baselines on BBOB benchmarks.

  3. Closing the Gap between TD Learning and Supervised Learning with $Q$-Conditioned Maximization

    cs.LG 2025-06 conditional novelty 5.0 of 10

    GCReinSL adds Q-conditioned maximization to supervised offline RL, using normalizing flows to estimate goal-reaching probabilities and expectile regression to condition actions on the best in-distribution value, impro...

  4. Decision Transformer vs. Decision Mamba: Analysing the Complexity of Sequential Decision Making in Atari Games

    cs.LG 2024-12 reject novelty 5.0 of 10

    Across 12 Atari games, Decision Transformer tends to outperform Decision Mamba in games with larger action spaces and more complex visuals, while Decision Mamba wins in simpler games, though the statistical support is weak.

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