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G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning

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arxiv 2505.13426 v1 pith:XKUS2V6K submitted 2025-05-19 cs.CV

G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning

classification cs.CV
keywords modelsgamesperceptionreasoningtrainingvlm-gymvlmsabilities
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly limits their potential as autonomous agents, as leading VLMs often performing badly in simple games. To address this, we introduce VLM-Gym, a curated reinforcement learning (RL) environment featuring diverse visual games with unified interfaces and adjustable, compositional difficulty, specifically designed for scalable multi-game parallel training. Leveraging VLM-Gym, we train G0 models using pure RL-driven self-evolution, which demonstrate emergent perception and reasoning patterns. To further mitigate challenges arising from game diversity, we develop G1 models. G1 incorporates a perception-enhanced cold start prior to RL fine-tuning. Our resulting G1 models consistently surpass their teacher across all games and outperform leading proprietary models like Claude-3.7-Sonnet-Thinking. Systematic analysis reveals an intriguing finding: perception and reasoning abilities mutually bootstrap each other throughout the RL training process. Source code including VLM-Gym and RL training are released at https://github.com/chenllliang/G1 to foster future research in advancing VLMs as capable interactive agents.

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Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CAST: Game Solvers as Turn-Level Teachers for LLM Agents

    cs.CL 2026-07 conditional novelty 6.0

    CAST converts a game solver's per-action cost-to-go changes into turn-level RL credits for LLM agents and reports gains over outcome-only RLVR on three games plus zero-shot transfer to ALFWorld and WebShop.

  2. Before Thinking, Learn to Decide: Proactive Routing for Efficient Visual Reasoning

    cs.CL 2026-06 unverdicted novelty 6.0

    PRP introduces proactive routing via Draft Rating Learning and Joint Rating Learning to route queries early between draft and target models for efficient multimodal reasoning.

  3. Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning

    cs.LG 2026-05 unverdicted novelty 6.0

    Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.

  4. The Landscape of Agentic Reinforcement Learning for LLMs: A Survey

    cs.AI 2025-09 accept novelty 6.0

    Survey that defines agentic RL for LLMs via POMDPs, introduces a taxonomy of planning/tool-use/memory/reasoning capabilities and domains, and compiles open environments from over 500 papers.

  5. RSICCLLM: A Multimodal Large Language Model for Remote Sensing Image Change Captioning

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    Gym-V supplies 179 visual environments showing that observation scaffolding like captions and rules matters more for training success than the choice of RL algorithm.

  8. UAV-VL-R1: Generalizing Vision-Language Models via Supervised Fine-Tuning and Multi-Stage GRPO for UAV Visual Reasoning

    cs.CV 2025-08 unverdicted novelty 5.0

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  10. A Survey of Reinforcement Learning for Large Reasoning Models

    cs.CL 2025-09 accept novelty 3.0

    A survey compiling RL methods, challenges, data resources, and applications for enhancing reasoning in large language models and large reasoning models since DeepSeek-R1.