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On the Challenges of Fuzzing Techniques via Large Language Models

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arxiv 2402.00350 v3 pith:XTNXLGFQ submitted 2024-02-01 cs.SE cs.AI

classification cs.SEcs.AI
keywords fuzzingsoftwaretestlanguagelargellmsmodelstechniques
verification ladder T0 review T1 audit T2 compute T3 formal
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In the modern era where software plays a pivotal role, software security and vulnerability analysis are essential for secure software development. Fuzzing test, as an efficient and traditional software testing method, has been widely adopted across various domains. Meanwhile, the rapid development in Large Language Models (LLMs) has facilitated their application in the field of software testing, demonstrating remarkable performance. As existing fuzzing test techniques are not fully automated and software vulnerabilities continue to evolve, there is a growing interest in leveraging large language models to generate fuzzing test. In this paper, we present a systematic overview of the developments that utilize large language models for the fuzzing test. To our best knowledge, this is the first work that covers the intersection of three areas, including LLMs, fuzzing test, and fuzzing test generated based on LLMs. A statistical analysis and discussion of the literature are conducted by summarizing the state-of-the-art methods up to date of the submission. Our work also investigates the potential for widespread deployment and application of fuzzing test techniques generated by LLMs in the future, highlighting their promise for advancing automated software testing practices.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MultiFuzz: A Dense Retrieval-based Multi-Agent System for Network Protocol Fuzzing

    cs.CR 2025-08 reject novelty 4.0 of 10

    MultiFuzz combines retrieval-augmented generation and multiple LLM agents within the ChatAFL protocol fuzzer, reporting marginal and statistically unsupported gains in branch coverage and state exploration for RTSP.

  2. Pixels to Play: A Foundation Model for 3D Gameplay

    cs.CV 2025-08 unverdicted novelty 4.0 of 10

    Pixels2Play-0.1 is a decoder-only transformer trained via behavior cloning and inverse-dynamics-imputed actions to play 3D games from pixels, with only qualitative results reported.

  3. An Agentic Flow for Finite State Machine Extraction using Prompt Chaining

    cs.CL 2025-07 conditional novelty 4.0 of 10

    A three-stage LLM prompt-chaining system extracts FSM rulebooks from RFC documents, achieving F1 scores near 85% on FTP and RTSP.

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