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Learning payoffs while routing in skill-based queues

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arxiv 2412.10168 v1 pith:YRMWYT76 submitted 2024-12-13 cs.LG math.PR

classification cs.LGmath.PR
keywords algorithmpayofflearningparametersregretcustomer--serverqueueingrouting
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Motivated by applications in service systems, we consider queueing systems where each customer must be handled by a server with the right skill set. We focus on optimizing the routing of customers to servers in order to maximize the total payoff of customer--server matches. In addition, customer--server dependent payoff parameters are assumed to be unknown a priori. We construct a machine learning algorithm that adaptively learns the payoff parameters while maximizing the total payoff and prove that it achieves polylogarithmic regret. Moreover, we show that the algorithm is asymptotically optimal up to logarithmic terms by deriving a regret lower bound. The algorithm leverages the basic feasible solutions of a static linear program as the action space. The regret analysis overcomes the complex interplay between queueing and learning by analyzing the convergence of the queue length process to its stationary behavior. We also demonstrate the performance of the algorithm numerically, and have included an experiment with time-varying parameters highlighting the potential of the algorithm in non-static environments.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Scheduling in Queueing Systems with Uncertain and Evolving Holding Costs

    cs.DS 2025-05 conditional novelty 7.0 of 10

    A new index policy, OaRC, for scheduling jobs with Markovian uncertain holding costs achieves asymptotically optimal regret that is independent of the state-space size.

  2. Demonstration of effective UCB-based routing in skill-based queues on real-world data

    cs.LG 2025-06 conditional novelty 5.0 of 10

    An adapted UCB bandit routing algorithm reaches about 99% of the oracle payoff on a real call center simulation, and a new tree-based heuristic cuts waiting times to benchmark levels.

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