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Neuralocks: Real-Time Dynamic Neural Hair Simulation

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arxiv 2507.05191 v1 pith:ZKC6QUQ3 submitted 2025-07-07 cs.GR cs.CV

Neuralocks: Real-Time Dynamic Neural Hair Simulation

classification cs.GR cs.CV
keywords hairneuraldynamicmethodmethodssimulationallowingapproaches
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like jumping or walking, plays a significant role in enhancing the overall realism and engagement of virtual experiences. Current methods for simulating hair have been constrained by two primary approaches: highly optimized physics-based systems and neural methods. However, state-of-the-art neural techniques have been limited to quasi-static solutions, failing to capture the dynamic behavior of hair. This paper introduces a novel neural method that breaks through these limitations, achieving efficient and stable dynamic hair simulation while outperforming existing approaches. We propose a fully self-supervised method which can be trained without any manual intervention or artist generated training data allowing the method to be integrated with hair reconstruction methods to enable automatic end-to-end methods for avatar reconstruction. Our approach harnesses the power of compact, memory-efficient neural networks to simulate hair at the strand level, allowing for the simulation of diverse hairstyles without excessive computational resources or memory requirements. We validate the effectiveness of our method through a variety of hairstyle examples, showcasing its potential for real-world applications.

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Cited by 1 Pith paper

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  1. HairWeaver: Few-Shot Photorealistic Hair Motion Synthesis with Sim-to-Real Guided Video Diffusion

    cs.CV 2026-02 conditional novelty 6.0

    HairWeaver animates a single human photo with physically plausible hair motion by transferring simulated CG hair dynamics into a frozen video diffusion model via two lightweight LoRA adapters.