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Geometry in Style: 3D Stylization via Surface Normal Deformation

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arxiv 2503.23241 v2 pith:ZYXB2O66 submitted 2025-03-29 cs.GR cs.CV

classification cs.GRcs.CV
keywords deformationsshapestylegeometrydarapdeformationdifferentiableenough
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We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or alter the identity of the source shape. In contrast, we represent a deformation of a triangle mesh as a target normal vector for each vertex neighborhood. The deformations we recover from target normals are expressive enough to enable detailed stylizations yet restrictive enough to preserve the shape's identity. We achieve such deformations using our novel differentiable As-Rigid-As-Possible (dARAP) layer, a neural-network-ready adaptation of the classical ARAP algorithm which we use to solve for per-vertex rotations and deformed vertices. As a differentiable layer, dARAP is paired with a visual loss from a text-to-image model to drive deformations toward style prompts, altogether giving us Geometry in Style. Our project page is at https://threedle.github.io/geometry-in-style.

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  1. Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing

    cs.CV 2026-08 conditional novelty 6.0 of 10

    A unified 3D multimodal model combines understanding, text-to-3D generation, instruction-guided editing, and part generation in one architecture, trained on an 87M-sample corpus, with claimed state-of-the-art results.

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