pith. sign in

arxiv: cs/9905005 · v1 · submitted 1999-05-10 · 💻 cs.MA · adap-org· cond-mat.stat-mech· cs.DC· cs.LG· nlin.AO

General Principles of Learning-Based Multi-Agent Systems

classification 💻 cs.MA adap-orgcond-mat.stat-mechcs.DCcs.LGnlin.AO
keywords problemcoinssystemsagentsframeworkglobalgoalmulti-agent
0
0 comments X
read the original abstract

We consider the problem of how to design large decentralized multi-agent systems (MAS's) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a reinforcement learning algorithm. This converts the problem into one of how to automatically set/update the reward functions for each of the agents so that the global goal is achieved. In particular we do not want the agents to ``work at cross-purposes'' as far as the global goal is concerned. We use the term artificial COllective INtelligence (COIN) to refer to systems that embody solutions to this problem. In this paper we present a summary of a mathematical framework for COINs. We then investigate the real-world applicability of the core concepts of that framework via two computer experiments: we show that our COINs perform near optimally in a difficult variant of Arthur's bar problem (and in particular avoid the tragedy of the commons for that problem), and we also illustrate optimal performance for our COINs in the leader-follower problem.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.