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Omniretarget: Interaction-preserving data gen- eration for humanoid whole-body loco-manipulation and scene interaction

13 Pith papers cite this work. Polarity classification is still indexing.

13 Pith papers citing it
abstract

A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies. However, existing retargeting pipelines often struggle with the significant embodiment gap between humans and robots, producing physically implausible artifacts like foot-skating and penetration. More importantly, common retargeting methods neglect the rich human-object and human-environment interactions essential for expressive locomotion and loco-manipulation. To address this, we introduce OmniRetarget, an interaction-preserving data generation engine based on an interaction mesh that explicitly models and preserves the crucial spatial and contact relationships between an agent, the terrain, and manipulated objects. By minimizing the Laplacian deformation between the human and robot meshes while enforcing kinematic constraints, OmniRetarget generates kinematically feasible trajectories. Moreover, preserving task-relevant interactions enables efficient data augmentation, from a single demonstration to different robot embodiments, terrains, and object configurations. We comprehensively evaluate OmniRetarget by retargeting motions from OMOMO, LAFAN1, and our in-house MoCap datasets, generating over 8-hour trajectories that achieve better kinematic constraint satisfaction and contact preservation than widely used baselines. Such high-quality data enables proprioceptive RL policies to successfully execute long-horizon (up to 30 seconds) parkour and loco-manipulation skills on a Unitree G1 humanoid, trained with only 5 reward terms and simple domain randomization shared by all tasks, without any learning curriculum.

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cs.RO 12 cs.CV 1

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2026 13

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representative citing papers

Sumo: Dynamic and Generalizable Whole-Body Loco-Manipulation

cs.RO · 2026-04-09 · unverdicted · novelty 6.0

Test-time steering of pre-trained whole-body policies via sample-based planning lets legged robots generalize dynamic loco-manipulation to varied heavy objects and tasks without additional training or tuning.

Learning Versatile Humanoid Manipulation with Touch Dreaming

cs.RO · 2026-04-14 · conditional · novelty 5.0

HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.

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Showing 2 of 2 citing papers after filters.

  • HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control cs.RO · 2026-02-03 · conditional · none · ref 44 · internal anchor

    HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.

  • Learning Versatile Humanoid Manipulation with Touch Dreaming cs.RO · 2026-04-14 · conditional · none · ref 4 · internal anchor

    HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.