ReActor jointly optimizes motion retargeting and RL policy training with an approximate gradient to generate physically consistent robot motions from human references using only sparse body correspondences.
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Omniretarget: Interaction-preserving data gen- eration for humanoid whole-body loco-manipulation and scene interaction
12 Pith papers cite this work. Polarity classification is still indexing.
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2026 12representative citing papers
A DRL policy learns racing controls from depth spectral distributions using a non-geometric physics-informed reward, achieving 12% better performance than humans on out-of-distribution tracks with under 1% of baseline computation.
Rhythm transfers interactive whole-body behaviors from simulation to real dual Unitree G1 humanoids via interaction-aware retargeting and graph-reward RL.
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
CEER proposes a compliant end-effector and root control interface that unifies loco-manipulation for humanoids via a distilled low-level policy and hierarchical planners.
SynAgent enables generalizable cooperative humanoid manipulation by transferring skills from solo human-object interactions to multi-agent scenarios via interaction-preserving retargeting, single-agent pretraining with multi-agent PPO, and a conditional VAE generative policy.
Test-time steering of pre-trained whole-body policies via sample-based planning lets legged robots generalize dynamic loco-manipulation to varied heavy objects and tasks without additional training or tuning.
A modular system uses motion matching to compose long-horizon human skill chains, trains RL experts, and distills them into a depth-based policy that lets a Unitree G1 humanoid autonomously climb, vault, and roll over obstacles up to 1.25 m tall.
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
A multi-agent LLM framework for humanoid loco-manipulation that separates active spatial perception and task planning from generalizable action generation without task-specific real-robot data.
HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.
citing papers explorer
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ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
ReActor jointly optimizes motion retargeting and RL policy training with an approximate gradient to generate physically consistent robot motions from human references using only sparse body correspondences.
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Physics-Informed Reinforcement Learning of Spatial Density Velocity Potentials for Map-Free Racing
A DRL policy learns racing controls from depth spectral distributions using a non-geometric physics-informed reward, achieving 12% better performance than humans on out-of-distribution tracks with under 1% of baseline computation.
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Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids
Rhythm transfers interactive whole-body behaviors from simulation to real dual Unitree G1 humanoids via interaction-aware retargeting and graph-reward RL.
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
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CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulation
CEER proposes a compliant end-effector and root control interface that unifies loco-manipulation for humanoids via a distilled low-level policy and hierarchical planners.
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SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy
SynAgent enables generalizable cooperative humanoid manipulation by transferring skills from solo human-object interactions to multi-agent scenarios via interaction-preserving retargeting, single-agent pretraining with multi-agent PPO, and a conditional VAE generative policy.
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Sumo: Dynamic and Generalizable Whole-Body Loco-Manipulation
Test-time steering of pre-trained whole-body policies via sample-based planning lets legged robots generalize dynamic loco-manipulation to varied heavy objects and tasks without additional training or tuning.
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Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching
A modular system uses motion matching to compose long-horizon human skill chains, trains RL experts, and distills them into a depth-based policy that lets a Unitree G1 humanoid autonomously climb, vault, and roll over obstacles up to 1.25 m tall.
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HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
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HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
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Humanoid Whole-Body Manipulation via Active Spatial Brain and Generalizable Action Cerebellum
A multi-agent LLM framework for humanoid loco-manipulation that separates active spatial perception and task planning from generalizable action generation without task-specific real-robot data.
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Learning Versatile Humanoid Manipulation with Touch Dreaming
HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.