WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments by coupling semantic medium filtering into two-view reconstruction and using an online medium-aware Gaussian map.
Splat-slam: Globally optimized rgb-only slam with 3d gaussians , year =
5 Pith papers cite this work. Polarity classification is still indexing.
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MoonSplat adds global Sim(3) loop closure and color residual learning to voxelized online 3D Gaussian Splatting for improved monocular camera tracking and rendering quality.
Mono-Hydra++ is a monocular RGB-IMU pipeline that constructs hierarchical 3D scene graphs in real time while reporting lower trajectory error than some RGB-D baselines on indoor datasets.
WildPose unifies feedforward 3D features from MASt3R with differentiable bundle adjustment for robust monocular pose estimation across dynamic, static, and low-ego-motion scenes.
A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.
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A Survey on 3D Gaussian Splatting
A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.