MV-Forcing composes temporal and view-sequential autoregression in a single diffusion model, using a recurrent 3D reconstruction model as a geometric bridge to generate arbitrarily long, multi-view consistent videos.
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CAT3D: Create Anything in 3D with Multi-View Diffusion Models
Canonical reference. 100% of citing Pith papers cite this work as background.
abstract
Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world capture process with a multi-view diffusion model. Given any number of input images and a set of target novel viewpoints, our model generates highly consistent novel views of a scene. These generated views can be used as input to robust 3D reconstruction techniques to produce 3D representations that can be rendered from any viewpoint in real-time. CAT3D can create entire 3D scenes in as little as one minute, and outperforms existing methods for single image and few-view 3D scene creation. See our project page for results and interactive demos at https://cat3d.github.io .
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NeuWorld uses a transformer VAE to learn compact Neural Implicit Scenes from sparse posed frames and a diffusion transformer to evolve them conditioned on camera trajectories for consistent interactive exploration.
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
CRePE supplies depth-aware positional distributions along curved rays for stable unified-camera control in frozen video DiT models.
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
A video generation approach conditions a base model with multi-scale 3D latent features and a cross-attention adapter to produce geometrically realistic and consistent orbital videos from one image.
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
A single pixel-space diffusion model jointly performs 3D scene reconstruction and generation by supervising flow matching on rendered multi-view images, matching SOTA reconstruction and outperforming latent-space generation.
DPPE decouples rotation and translation in camera positional encodings for multi-view transformers to resolve late-stage training stagnation and improve generalization in novel view synthesis.
GeoFace generates consistent multi-view face images and 3D geometry from one input via a dual-stream diffusion framework with geometry-guided attention alignment.
Error-Conditioned Neural Solvers improve PDE prediction accuracy by using the residual field as network input for learned corrections, outperforming residual-minimization methods by up to 10x on turbulent flows and generalizing better under distribution shifts.
SatSplatDiff combines depth supervision and shadow-guided generative refinement with 2DGS to reduce geometric MAE by up to 18% and improve visual fidelity by 28-45% on satellite datasets while enabling 5x resolution enhancement.
FLUX3D introduces Diffusion-Aligned Structured Latents (DA-SLAT) and Sparse-structure Multimodal Diffusion Transformer (SMDiT) with MARoPE to address representation and alignment bottlenecks in sparse-voxel 3DGS generation.
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
VideoMDM learns coherent 3D motion manifolds from 2D supervision alone by using a pretrained lifter as noisy teacher, depth-weighted 2D reprojection loss, and adapted regularizers, nearly matching fully 3D-supervised performance on HumanML3D.
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
A property-informed diffusion network generates 3D microstructures from text prompts via contrastive text-structure alignment and test-time reward-guided alignment.
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
SimuScene feeds physics simulation diagnostics back into shape and layout estimation to correct geometric errors and output simulation-ready compositional scenes from single images.
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
HAD uses multi-view reasoning from a pre-trained feedforward NVS network to estimate and mask hallucination scores in diffusion priors, reducing artifacts and achieving SOTA novel view synthesis in sparse-view 3D reconstruction.
FurnSet improves single-view 3D scene reconstruction by using per-object CLS tokens and set-aware self-attention to group and jointly reconstruct repeated object instances, with added scene-object conditioning and layout optimization.
citing papers explorer
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MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing
MV-Forcing composes temporal and view-sequential autoregression in a single diffusion model, using a recurrent 3D reconstruction model as a geometric bridge to generate arbitrarily long, multi-view consistent videos.
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Walking in the Implicit: Interactive World Exploration via Neural Scene Representation
NeuWorld uses a transformer VAE to learn compact Neural Implicit Scenes from sparse posed frames and a diffusion transformer to evolve them conditioned on camera trajectories for consistent interactive exploration.
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FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
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CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation
CRePE supplies depth-aware positional distributions along curved rays for stable unified-camera control in frozen video DiT models.
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GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
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Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors
A video generation approach conditions a base model with multi-scale 3D latent features and a cross-attention adapter to produce geometrically realistic and consistent orbital videos from one image.
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Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
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Novel View Synthesis as Video Completion
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
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PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space
A single pixel-space diffusion model jointly performs 3D scene reconstruction and generation by supervising flow matching on rendered multi-view images, matching SOTA reconstruction and outperforming latent-space generation.
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DPPE: Rethinking Camera-Based Positional Encoding for Scaling Multi-View Transformers
DPPE decouples rotation and translation in camera positional encodings for multi-view transformers to resolve late-stage training stagnation and improve generalization in novel view synthesis.
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GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusion
GeoFace generates consistent multi-view face images and 3D geometry from one input via a dual-stream diffusion framework with geometry-guided attention alignment.
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Error-Conditioned Neural Solvers
Error-Conditioned Neural Solvers improve PDE prediction accuracy by using the residual field as network input for learned corrections, outperforming residual-minimization methods by up to 10x on turbulent flows and generalizing better under distribution shifts.
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SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting
SatSplatDiff combines depth supervision and shadow-guided generative refinement with 2DGS to reduce geometric MAE by up to 18% and improve visual fidelity by 28-45% on satellite datasets while enabling 5x resolution enhancement.
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FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation
FLUX3D introduces Diffusion-Aligned Structured Latents (DA-SLAT) and Sparse-structure Multimodal Diffusion Transformer (SMDiT) with MARoPE to address representation and alignment bottlenecks in sparse-voxel 3DGS generation.
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Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
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VideoMDM: Towards 3D Human Motion Generation From 2D Supervision
VideoMDM learns coherent 3D motion manifolds from 2D supervision alone by using a pretrained lifter as noisy teacher, depth-weighted 2D reprojection loss, and adapted regularizers, nearly matching fully 3D-supervised performance on HumanML3D.
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Prisma-World: Camera-Controllable Multi-Agent Video World Model
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
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Property-Informed Diffusion-Based Text-to-Microstructure Generation
A property-informed diffusion network generates 3D microstructures from text prompts via contrastive text-structure alignment and test-time reward-guided alignment.
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Streaming Video Generation with Streaming Force Control
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
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SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image
SimuScene feeds physics simulation diagnostics back into shape and layout estimation to correct geometric errors and output simulation-ready compositional scenes from single images.
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GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
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HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction
HAD uses multi-view reasoning from a pre-trained feedforward NVS network to estimate and mask hallucination scores in diffusion priors, reducing artifacts and achieving SOTA novel view synthesis in sparse-view 3D reconstruction.
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FurnSet: Exploiting Repeats for 3D Scene Reconstruction
FurnSet improves single-view 3D scene reconstruction by using per-object CLS tokens and set-aware self-attention to group and jointly reconstruct repeated object instances, with added scene-object conditioning and layout optimization.
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Geometrically Consistent Multi-View Scene Generation from Freehand Sketches
A single freehand sketch can generate a full orbit of photorealistic views in one pass, trained on a 9k synthetic sketch-to-multiview dataset with camera-aware adapters and SfM-supervised correspondences.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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NavCrafter: Exploring 3D Scenes from a Single Image
NavCrafter generates controllable novel-view videos from one image via video diffusion, geometry-aware expansion, and enhanced 3D Gaussian Splatting to achieve state-of-the-art synthesis under large viewpoint changes.
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Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations
A framework disentangles local joint motion from global movement, trains a 2D local generator on text-2D pairs, then fine-tunes on 3D data to output view-consistent 3D motions.
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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
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VolFill: Single-View Amodal 3D Scene Reconstruction with Volumetric Flow Matching
VolFill uses a hybrid 3D VAE to compress sparse truncated unsigned distance function grids into latent space and a latent Diffusion Transformer to denoise complete scenes, conditioned on geometry foundation models, outperforming baselines on SCRREAM and NRGB-D datasets.
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DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing
DreamEdit3D learns separate token embeddings for segmented object components via two-phase multi-view optimization to enable text-guided 3D editing with consistent image generation and mesh reconstruction.
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DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion
DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.
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Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation
Asset Harvester converts sparse in-the-wild object observations from AV driving logs into complete simulation-ready 3D assets via data curation, geometry-aware preprocessing, and a SparseViewDiT model that couples sparse-view multiview generation with 3D Gaussian lifting.
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UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models
UniGeo improves camera-controllable image editing by injecting point cloud geometry into a video diffusion model at the representation, architecture, and loss levels, achieving state-of-the-art geometric consistency on RE10K, DL3DV, and Tanks benchmarks.
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InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model
InSpatio-WorldFM is a frame-independent generative model that uses explicit 3D anchors and spatial memory to deliver real-time multi-view consistent spatial intelligence via a three-stage training pipeline from pretrained diffusion models.
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ViPE: Video Pose Engine for 3D Geometric Perception
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
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VRAG: Learning World Models for Interactive Video Generation
VRAG improves long-horizon interactive video generation by conditioning autoregressive diffusion on retrieved historical frames and explicit global state, outperforming long-context baselines on the tested Minecraft and RealEstate10K benchmarks.
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MoWorld: A Flash World Model
A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.
- InfiniVerse: Occupancy Guided Unbounded Scene Generation for Autonomous Driving
- GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction