MV-Forcing composes temporal and view-sequential autoregression in a single diffusion model, using a recurrent 3D reconstruction model as a geometric bridge to generate arbitrarily long, multi-view consistent videos.
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CameraCtrl: Enabling Camera Control for Text-to-Video Generation
Canonical reference. 90% of citing Pith papers cite this work as background.
abstract
Controllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that serves as a cinematic language to express deeper narrative nuances. To alleviate this issue, we introduce CameraCtrl, enabling accurate camera pose control for video diffusion models. Our approach explores effective camera trajectory parameterization along with a plug-and-play camera pose control module that is trained on top of a video diffusion model, leaving other modules of the base model untouched. Moreover, a comprehensive study on the effect of various training datasets is conducted, suggesting that videos with diverse camera distributions and similar appearance to the base model indeed enhance controllability and generalization. Experimental results demonstrate the effectiveness of CameraCtrl in achieving precise camera control with different video generation models, marking a step forward in the pursuit of dynamic and customized video storytelling from textual and camera pose inputs.
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representative citing papers
A 5B-parameter latent diffusion model generates real-time four-player Rocket League matches conditioned on all players' actions, staying stable far beyond its training horizon.
MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
None of ten tested video-generation models reliably remembers objects after occlusion in dynamic scenes; static-camera videos inflate consistency scores.
Look-Before-Move is a framework that converts narrative intent into Semantic Observation Contracts, uses Monte Carlo Viewpoint Search for feasible viewpoints, and applies Semantic Trajectory Grounding for coherent camera motion in dynamic 3D story worlds.
GeoT2V-Bench is a reconstruction-based benchmark that reveals disagreements among multiple metrics for 3D consistency in text-to-video models.
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
DEVIS-GRPO applies online policy gradients with an accumulative small-to-large view sampling strategy and multi-level rewards to improve trajectory-controlled extreme view video generation, reporting gains on Kubric-4D, iPhone, and DL3DV datasets.
A training-free method reformulates camera control as geometric displacement fields applied via differentiable latent resampling, enabling control and bias probing in video diffusion models.
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
MoCam unifies static and dynamic novel view synthesis by temporally decoupling geometric alignment and appearance refinement within the diffusion denoising process.
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
Prompt Relay is an inference-time plug-and-play method that penalizes cross-attention to enforce temporal prompt alignment and reduce semantic entanglement in multi-event video generation.
Encoding cameras as pixel-aligned raxels lets one video diffusion model jointly denoise video and trajectories, supporting pose estimation, controlled generation, and joint synthesis.
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
MotionScape is a large-scale UAV video dataset with highly dynamic 6-DoF motions, geometric trajectories, and semantic annotations to train world models that better simulate complex 3D dynamics under large viewpoint changes.
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
A new data pipeline using real photos, entity removal, and image-to-video models plus a cross-view attention loss enables text-driven generation of actors in reference scenes with improved alignment.
A viewpoint-conditioned diffusion model generates stereo image pairs from monocular input in a canonical rectified space without using depth or explicit warping.
citing papers explorer
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MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing
MV-Forcing composes temporal and view-sequential autoregression in a single diffusion model, using a recurrent 3D reconstruction model as a geometric bridge to generate arbitrarily long, multi-view consistent videos.
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Multiplayer Interactive World Models with Representation Autoencoders
A 5B-parameter latent diffusion model generates real-time four-player Rocket League matches conditioned on all players' actions, staying stable far beyond its training horizon.
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MemLearner: Learning to Query Context memory for Video World Models
MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
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WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
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MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
None of ten tested video-generation models reliably remembers objects after occlusion in dynamic scenes; static-camera videos inflate consistency scores.
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Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds
Look-Before-Move is a framework that converts narrative intent into Semantic Observation Contracts, uses Monte Carlo Viewpoint Search for feasible viewpoints, and applies Semantic Trajectory Grounding for coherent camera motion in dynamic 3D story worlds.
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GeoT2V-Bench: Benchmarking 3D Consistency in Text-to-Video Models via 3D Reconstruction
GeoT2V-Bench is a reconstruction-based benchmark that reveals disagreements among multiple metrics for 3D consistency in text-to-video models.
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Geo-Align: Video Generation Alignment via Metric Geometry Reward
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
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Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
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DEVIS-GRPO: Unleashing GRPO on Dynamic Extreme View Synthesis
DEVIS-GRPO applies online policy gradients with an accumulative small-to-large view sampling strategy and multi-level rewards to improve trajectory-controlled extreme view video generation, reporting gains on Kubric-4D, iPhone, and DL3DV datasets.
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Probing into Camera Control of Video Models
A training-free method reformulates camera control as geometric displacement fields applied via differentiable latent resampling, enabling control and bias probing in video diffusion models.
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics
MoCam unifies static and dynamic novel view synthesis by temporally decoupling geometric alignment and appearance refinement within the diffusion denoising process.
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Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
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WorldMark: A Unified Benchmark Suite for Interactive Video World Models
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
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MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
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Prompt Relay: Inference-Time Temporal Control for Multi-Event Video Generation
Prompt Relay is an inference-time plug-and-play method that penalizes cross-attention to enforce temporal prompt alignment and reduce semantic entanglement in multi-event video generation.
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Rays as Pixels: Learning A Joint Distribution of Videos and Camera Trajectories
Encoding cameras as pixel-aligned raxels lets one video diffusion model jointly denoise video and trajectories, supporting pose estimation, controlled generation, and joint synthesis.
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Novel View Synthesis as Video Completion
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
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MotionScape: A Large-Scale Real-World Highly Dynamic UAV Video Dataset for World Models
MotionScape is a large-scale UAV video dataset with highly dynamic 6-DoF motions, geometric trajectories, and semantic annotations to train world models that better simulate complex 3D dynamics under large viewpoint changes.
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MoRight: Motion Control Done Right
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
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SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
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Setting the Stage: Text-Driven Scene-Consistent Image Generation
A new data pipeline using real photos, entity removal, and image-to-video models plus a cross-view attention loss enables text-driven generation of actors in reference scenes with improved alignment.
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StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space
A viewpoint-conditioned diffusion model generates stereo image pairs from monocular input in a canonical rectified space without using depth or explicit warping.
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GimbalDiffusion: Gravity-Aware Camera Control for Video Generation
GimbalDiffusion lets text-to-video models follow absolute, gravity-aligned camera rotations by training on random crops from 360° video with forward-facing captions.
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LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models
Fine-tuning CogVideoX with autoregressive context management and bidirectional alignment enables a single model to perform event-based video reconstruction, prediction, and zero-shot interpolation with superior temporal stability.
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NeoMap: Training-free Novel-View Synthesis from Single Images and Videos
NeoMap introduces a training-free framework using convergent manifold alternating projection iterations to extract high-fidelity novel views from pre-trained video models, outperforming prior methods on standard benchmarks.
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World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video
A generative video model conditioned on pixel-aligned 3D renderings produces consistent dynamic 3D Gaussian splats from monocular video and sets new SOTA in 4D reconstruction.
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Neural Voxel Dynamics: Learning Implicit 3D Physics via Volumetric Feature Advection
A self-supervised framework learns implicit 3D physics by lifting V-JEPA features into voxels and performing volumetric feature advection conditioned on actions.
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TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy
A 4D try-on proxy (3DGS avatar + SMPL-X + background points) anchors a DiT so virtual try-on videos can follow arbitrary camera trajectories with consistent garments and scene structure.
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DramaDirector: Geometry-Guided Short Drama Generation
Geometry-indexed depth–pose retrieval plus schema SFT and GRPO planning improves faithfulness, consistency, and controllability of plot-to-short-drama video generation over multi-agent and text-only baselines.
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NavWM: A Unified Navigation World Model for Foresight-Driven Planning
NavWM unifies latent world tokens and anchor-based multimodal trajectory forecasting into a closed-loop planner that improves future state generation and zero-shot navigation.
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Current World Models Lack a Persistent State Core
Current world models fail to evolve internal state when unobserved and instead resume scenes at the last observed state, as diagnosed by the new WRBench benchmark across 23 models and 9600 videos.
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TriMotion: Modality-Agnostic Camera Control for Video Generation
TriMotion is a modality-agnostic framework that maps video, pose, and text descriptions of the same camera trajectory into a shared motion embedding space, trained with a new triplet dataset and latent consistency objective, to produce videos that follow the target trajectory.
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PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory
PermaVid disentangles spatial context into semantic appearance and geometric structure via multi-modal memory banks and edit-aware updates to maintain long-term consistency in video generation after edits.
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OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data
OmniDirector introduces a grid-based camera representation and hierarchical prompt agent for multi-shot camera cloning in video diffusion models trained on million-scale unpaired data.
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Latent Spatial Memory for Video World Models
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
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Prisma-World: Camera-Controllable Multi-Agent Video World Model
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
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Streaming Video Generation with Streaming Force Control
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
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Cosmos 3: Omnimodal World Models for Physical AI
Cosmos 3 presents a unified omnimodal world model family based on mixture-of-transformers that processes language, vision, audio, and action for Physical AI applications.
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Geometry-Aware Implicit Memory for Video World Models
GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.
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AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance
AlbedoEdit fine-tunes video foundation models to translate RGB videos into edited versions conditioned on user-edited first-frame albedo maps, trained on a new synthetic paired dataset for insertion, removal, and texture tasks.
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E$^3$C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control
E³C is a video diffusion model that disentangles persistent 3D scene structure via point-cloud memory from human dynamics via ego-exo pose controls for improved egocentric video generation on the Nymeria dataset.
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GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation
GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.
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Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video
Warp-as-History enables zero-shot camera trajectory following in frozen video models by supplying camera-warped pseudo-history, with single-video LoRA fine-tuning improving generalization to unseen videos.
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ReactiveGWM: Steering NPC in Reactive Game World Models
ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.
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R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.
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UniFixer: A Universal Reference-Guided Fixer for Diffusion-Based View Synthesis
UniFixer is a universal reference-guided framework that fixes spatial, temporal, and backbone-related degradations in diffusion-based view synthesis via coarse-to-fine modules and achieves zero-shot SOTA results on novel view synthesis and stereo conversion.
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$h$-control: Training-Free Camera Control via Block-Conditional Gibbs Refinement
h-control augments hard-replacement guidance with block-conditional pseudo-Gibbs refinement on unobserved latent sites and adaptive 3D patch freezing to achieve superior FVD on RealEstate10K and DAVIS.
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RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control
RealCam is a causal autoregressive model for real-time camera-controlled video-to-video generation, using cross-frame in-context teacher distillation and loop-closed data augmentation to achieve high fidelity and consistency.