InvSplat is a feed-forward multi-view model that predicts 3D Gaussians augmented with intrinsic material attributes for inverse rendering and relighting.
Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision
10 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
fields
cs.CV 10years
2026 10roles
dataset 2polarities
use dataset 2representative citing papers
A training-free method reformulates camera control as geometric displacement fields applied via differentiable latent resampling, enabling control and bias probing in video diffusion models.
TurboVGGT uses adaptive sparse global attention with varying sparsity levels across frames and layers plus frame attention to enable faster multi-view 3D reconstruction while keeping competitive quality versus prior state-of-the-art methods.
A video relighting system that refines a physically based re-render of the input under target lighting with a fine-tuned video diffusion model and reports state-of-the-art results on synthetic and real benchmarks.
A transformer-based neural renderer that transfers arbitrary PBR lighting to single images via shared intrinsic conditioning extracted from both multi-illumination photos and path-traced coarse 3D renders.
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
RoSplat adds alpha normalization for brightness consistency across varying input views and a 3D sampling regularizer to mitigate hole artifacts in high-resolution feed-forward Gaussian splatting.
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
citing papers explorer
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InvSplat: Inverse Feed-Forward Scene Splatting
InvSplat is a feed-forward multi-view model that predicts 3D Gaussians augmented with intrinsic material attributes for inverse rendering and relighting.
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Probing into Camera Control of Video Models
A training-free method reformulates camera control as geometric displacement fields applied via differentiable latent resampling, enabling control and bias probing in video diffusion models.
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TurboVGGT: Fast Visual Geometry Reconstruction with Adaptive Alternating Attention
TurboVGGT uses adaptive sparse global attention with varying sparsity levels across frames and layers plus frame attention to enable faster multi-view 3D reconstruction while keeping competitive quality versus prior state-of-the-art methods.
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LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting
A video relighting system that refines a physically based re-render of the input under target lighting with a fine-tuned video diffusion model and reports state-of-the-art results on synthetic and real benchmarks.
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PIXLRelight: Controllable Relighting via Intrinsic Conditioning
A transformer-based neural renderer that transfers arbitrary PBR lighting to single images via shared intrinsic conditioning extracted from both multi-illumination photos and path-traced coarse 3D renders.
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SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
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RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering
RoSplat adds alpha normalization for brightness consistency across varying input views and a 3D sampling regularizer to mitigate hole artifacts in high-resolution feed-forward Gaussian splatting.
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ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
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HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.