SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Objectnav revisited: On evaluation of embodied agents navigating to objects.CoRR, abs/2006.13171
11 Pith papers cite this work. Polarity classification is still indexing.
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HM3D offers 1000 building-scale 3D environments that are larger and higher-fidelity than existing datasets, enabling better-performing embodied AI agents for tasks like PointGoal navigation.
ProCompNav improves success rate and shortens user responses in ambiguous instance navigation by using comparative binary questions that prune a candidate pool rather than requesting detailed descriptions.
LongAct benchmark reveals top VLMs reach only 59% goal completion and 16% full success on long-horizon household tasks, while HoloMind agent improves results via DAG planner, multimodal spatial memory, episodic memory, and global critic.
Node-wise beam search with expected gain and RRAG graph construction outperforms prior active perception methods by at least 20% on representative tasks.
ESCAPE combines spatio-temporal fusion mapping for depth-free 3D memory with a memory-driven grounding module and adaptive execution policy to reach 65.09% success on ALFRED test-seen long-horizon mobile manipulation tasks.
Habitat-GS integrates 3D Gaussian Splatting scene rendering and Gaussian avatars into Habitat-Sim, yielding agents with stronger cross-domain generalization and effective human-aware navigation.
A coupled world-agent framework uses 3D Gaussian reconstruction and first-person RGB-D perception with iterative planning to enable goal-directed, collision-avoiding humanoid behavior in novel reconstructed scenes.
HiRO-Nav adaptively triggers reasoning only on high-entropy actions via a hybrid training pipeline and shows better success-token trade-offs than always-reason or never-reason baselines on the CHORES-S benchmark.
ReMemNav improves zero-shot object navigation success and efficiency by integrating episodic memory and rethinking with VLMs, achieving SR/SPL gains of 1.7%/7.0% on HM3D v0.1, 18.2%/11.1% on HM3D v0.2, and 8.7%/7.9% on MP3D.
MiniVLA-Nav v1 provides 1,174 episodes of language-instructed robot navigation in photorealistic simulations with RGB, depth, segmentation, and expert action data.
citing papers explorer
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI
HM3D offers 1000 building-scale 3D environments that are larger and higher-fidelity than existing datasets, enabling better-performing embodied AI agents for tasks like PointGoal navigation.
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Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries
ProCompNav improves success rate and shortens user responses in ambiguous instance navigation by using comparative binary questions that prune a candidate pool rather than requesting detailed descriptions.
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When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution
LongAct benchmark reveals top VLMs reach only 59% goal completion and 16% full success on long-horizon household tasks, while HoloMind agent improves results via DAG planner, multimodal spatial memory, episodic memory, and global critic.
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An Efficient Beam Search Algorithm for Active Perception in Mobile Robotics
Node-wise beam search with expected gain and RRAG graph construction outperforms prior active perception methods by at least 20% on representative tasks.
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ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation
ESCAPE combines spatio-temporal fusion mapping for depth-free 3D memory with a memory-driven grounding module and adaptive execution policy to reach 65.09% success on ALFRED test-seen long-horizon mobile manipulation tasks.
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Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
Habitat-GS integrates 3D Gaussian Splatting scene rendering and Gaussian avatars into Habitat-Sim, yielding agents with stronger cross-domain generalization and effective human-aware navigation.
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Visually-grounded Humanoid Agents
A coupled world-agent framework uses 3D Gaussian reconstruction and first-person RGB-D perception with iterative planning to enable goal-directed, collision-avoiding humanoid behavior in novel reconstructed scenes.
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HiRO-Nav: Hybrid ReasOning Enables Efficient Embodied Navigation
HiRO-Nav adaptively triggers reasoning only on high-entropy actions via a hybrid training pipeline and shows better success-token trade-offs than always-reason or never-reason baselines on the CHORES-S benchmark.
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ReMemNav: A Rethinking and Memory-Augmented Framework for Zero-Shot Object Navigation
ReMemNav improves zero-shot object navigation success and efficiency by integrating episodic memory and rethinking with VLMs, achieving SR/SPL gains of 1.7%/7.0% on HM3D v0.1, 18.2%/11.1% on HM3D v0.2, and 8.7%/7.9% on MP3D.
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MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation
MiniVLA-Nav v1 provides 1,174 episodes of language-instructed robot navigation in photorealistic simulations with RGB, depth, segmentation, and expert action data.