EVE enables verifiable self-evolution of MLLMs by using a Challenger-Solver architecture to generate dynamic executable visual transformations that produce VQA problems with absolute execution-verified ground truth.
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Visplay: Self-evolving vision- language models from images
11 Pith papers cite this work. Polarity classification is still indexing.
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A proposer-solver agent pair achieves supervised-level video temporal grounding and fine-grained captioning from 2.5K unlabeled videos via self-reinforcing evolution.
SRPO refines GRPO into role-aware token-level advantages by emphasizing perception tokens based on visual dependency (original vs. corrupted inputs) and reasoning tokens based on consistency with perception, unified via a shared baseline.
COSPLAY co-evolves an LLM decision agent with a skill bank agent to improve long-horizon game performance, reporting over 25.1% average reward gains versus frontier LLM baselines on single-player benchmarks.
EvoVid proposes a temporal-centric self-evolution framework for Video-LLMs that uses temporal-aware Questioner and temporal-grounded Solver rewards to improve performance directly from unannotated videos.
RISE is a self-evolving framework for VLMs that adds fine-grained alternation, quality supervision, and dynamic balancing to produce reliable gains on seven benchmarks from unlabeled data.
A co-evolutionary VLM-VGM loop on 500 unlabeled images raises planner success by 30 points and simulator success by 48 percent while beating fully supervised baselines.
Seirênes trains LLMs via adversarial self-play to generate and overcome evolving distractions, producing gains of 7-10 points on math reasoning benchmarks and exposing blind spots in larger models.
G-Zero uses the Hint-δ intrinsic reward to drive co-evolution between a Proposer and Generator via GRPO and DPO, providing a theoretical suboptimality guarantee for self-improvement from internal dynamics alone.
A parameter-free sampling strategy called CUTS combined with Mixed-CUTS training prevents mode collapse in RL for saturated LLM reasoning tasks and raises AIME25 Pass@1 accuracy by up to 15.1% over standard GRPO.
An RL-based questioner agent adaptively generates queries to discover novel failure modes in VLMs without human intervention.
citing papers explorer
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EVE: Verifiable Self-Evolution of MLLMs via Executable Visual Transformations
EVE enables verifiable self-evolution of MLLMs by using a Challenger-Solver architecture to generate dynamic executable visual transformations that produce VQA problems with absolute execution-verified ground truth.
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EvoGround: Self-Evolving Video Agents for Video Temporal Grounding
A proposer-solver agent pair achieves supervised-level video temporal grounding and fine-grained captioning from 2.5K unlabeled videos via self-reinforcing evolution.
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Structured Role-Aware Policy Optimization for Multimodal Reasoning
SRPO refines GRPO into role-aware token-level advantages by emphasizing perception tokens based on visual dependency (original vs. corrupted inputs) and reasoning tokens based on consistency with perception, unified via a shared baseline.
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Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks
COSPLAY co-evolves an LLM decision agent with a skill bank agent to improve long-horizon game performance, reporting over 25.1% average reward gains versus frontier LLM baselines on single-player benchmarks.
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EvoVid: Temporal-Centric Self-Evolution for Video Large Language Models
EvoVid proposes a temporal-centric self-evolution framework for Video-LLMs that uses temporal-aware Questioner and temporal-grounded Solver rewards to improve performance directly from unannotated videos.
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RISE: Reliable Improvement in Self-Evolving Vision-Language Models
RISE is a self-evolving framework for VLMs that adds fine-grained alternation, quality supervision, and dynamic balancing to produce reliable gains on seven benchmarks from unlabeled data.
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RoboEvolve: Co-Evolving Planner-Simulator for Robotic Manipulation with Limited Data
A co-evolutionary VLM-VGM loop on 500 unlabeled images raises planner success by 30 points and simulator success by 48 percent while beating fully supervised baselines.
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Seir\^enes: Adversarial Self-Play with Evolving Distractions for LLM Reasoning
Seirênes trains LLMs via adversarial self-play to generate and overcome evolving distractions, producing gains of 7-10 points on math reasoning benchmarks and exposing blind spots in larger models.
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G-Zero: Self-Play for Open-Ended Generation from Zero Data
G-Zero uses the Hint-δ intrinsic reward to drive co-evolution between a Proposer and Generator via GRPO and DPO, providing a theoretical suboptimality guarantee for self-improvement from internal dynamics alone.
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Too Correct to Learn: Reinforcement Learning on Saturated Reasoning Data
A parameter-free sampling strategy called CUTS combined with Mixed-CUTS training prevents mode collapse in RL for saturated LLM reasoning tasks and raises AIME25 Pass@1 accuracy by up to 15.1% over standard GRPO.
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Discovering Failure Modes in Vision-Language Models using RL
An RL-based questioner agent adaptively generates queries to discover novel failure modes in VLMs without human intervention.