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A Survey on 3D Gaussian Splatting

19 Pith papers cite this work. Polarity classification is still indexing.

19 Pith papers citing it
abstract

3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a differentiable rendering algorithm, this approach achieves real-time rendering and unprecedented editability, making it a potential game-changer for 3D reconstruction and representation. In the present paper, we provide the first systematic overview of the recent developments and critical contributions in 3D GS. We begin with a detailed exploration of the underlying principles and the driving forces behind the emergence of 3D GS, laying the groundwork for understanding its significance. A focal point of our discussion is the practical applicability of 3D GS. By enabling unprecedented rendering speed, 3D GS opens up a plethora of applications, ranging from virtual reality to interactive media and beyond. This is complemented by a comparative analysis of leading 3D GS models, evaluated across various benchmark tasks to highlight their performance and practical utility. The survey concludes by identifying current challenges and suggesting potential avenues for future research. Through this survey, we aim to provide a valuable resource for both newcomers and seasoned researchers, fostering further exploration and advancement in explicit radiance field.

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2026 18 2025 1

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representative citing papers

GRay: Ray Tracing 3D Gaussians Near the Speed of Splats

cs.GR · 2026-06-29 · unverdicted · novelty 6.0

GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.

GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors

cs.CV · 2026-04-13 · unverdicted · novelty 6.0

GS4City derives geometry-grounded semantic masks from LoD3 CityGML models via raycasting and fuses them with 2D foundation model outputs to supervise identity encodings on Gaussians, improving coarse and fine semantic segmentation on urban datasets.

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Showing 19 of 19 citing papers.