SpatialBench evaluates 41 spatial foundation models across 6 paradigms and 5 task suites, finds they are not all-round players, and introduces the DA-Next-5M dataset plus DA-Next baseline model.
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ViPE: Video Pose Engine for 3D Geometric Perception
Mixed citation behavior. Most common role is background (50%).
abstract
Accurate 3D geometric perception is an important prerequisite for a wide range of spatial AI systems. While state-of-the-art methods depend on large-scale training data, acquiring consistent and precise 3D annotations from in-the-wild videos remains a key challenge. In this work, we introduce ViPE, a handy and versatile video processing engine designed to bridge this gap. ViPE efficiently estimates camera intrinsics, camera motion, and dense, near-metric depth maps from unconstrained raw videos. It is robust to diverse scenarios, including dynamic selfie videos, cinematic shots, or dashcams, and supports various camera models such as pinhole, wide-angle, and 360{\deg} panoramas. We have benchmarked ViPE on multiple benchmarks. Notably, it outperforms existing uncalibrated pose estimation baselines by 18%/50% on TUM/KITTI sequences, and runs at 3-5FPS on a single GPU for standard input resolutions. We use ViPE to annotate a large-scale collection of videos. This collection includes around 100K real-world internet videos, 1M high-quality AI-generated videos, and 2K panoramic videos, totaling approximately 96M frames -- all annotated with accurate camera poses and dense depth maps. We open-source ViPE and the annotated dataset with the hope of accelerating the development of spatial AI systems.
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representative citing papers
TrackCraft3R is the first method to repurpose a video diffusion transformer as a feed-forward dense 3D tracker via dual-latent representations and temporal RoPE alignment, achieving SOTA performance with lower compute.
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
MoCam unifies static and dynamic novel view synthesis by temporally decoupling geometric alignment and appearance refinement within the diffusion denoising process.
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
EgoFun3D creates a new task, 271-video dataset, and pipeline using function templates to model interactive 3D objects from egocentric videos for simulation.
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
LCDrive unifies chain-of-thought reasoning and action selection for end-to-end driving by interleaving action-proposal tokens and latent world-model tokens that predict action outcomes, yielding faster inference and better trajectories than text-based or non-reasoning baselines.
Target-Bench shows the best off-the-shelf video world model scores only 0.341 on semantic target-approaching and directional consistency, with fine-tuning on a small robot dataset yielding measurable gains.
NeoMap introduces a training-free framework using convergent manifold alternating projection iterations to extract high-fidelity novel views from pre-trained video models, outperforming prior methods on standard benchmarks.
A generative video model conditioned on pixel-aligned 3D renderings produces consistent dynamic 3D Gaussian splats from monocular video and sets new SOTA in 4D reconstruction.
Introduces a new task of goal-conditioned 3D point motion forecasting along with a 1.16M-video dataset, a 111-category benchmark, and a model that outperforms baselines while transferring to robotics and video generation.
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
ACE-Ego-0 is a VLA pretraining framework that turns egocentric human videos into robot-format pseudo-actions via a video-to-action pipeline and trains jointly with robot data under a reliability-aware objective.
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
DisCo uses discrete action primitives for camera control in video world models to achieve more reliable action following than continuous trajectories.
AxisGuide augments RGB images with rendered robot base-frame axis cues to improve generalization of visuomotor manipulation policies under distribution shifts.
GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.
DéjàView applies a single transformer block recurrently for K refinement steps, matching or exceeding larger feed-forward models on five multi-view 3D benchmarks with fewer parameters and comparable compute.
E³C is a video diffusion model that disentangles persistent 3D scene structure via point-cloud memory from human dynamics via ego-exo pose controls for improved egocentric video generation on the Nymeria dataset.
RiGS decomposes scenes into static, rigid, and transient 4D Gaussians with an object-wise dynamic mask and scene flow guidance to model multi-scale motions and achieve SOTA novel view synthesis.
Adding per-frame camera-pose supervision to a video MLLM improves spatial and general video question answering by 2–6% and yields SOTA streaming pose estimates on ScanNet.
Method converts exocentric videos to egocentric format via body-pose extraction and kinematics to improve egocentric world-model prediction and planning.
RealCam is a causal autoregressive model for real-time camera-controlled video-to-video generation, using cross-frame in-context teacher distillation and loop-closed data augmentation to achieve high fidelity and consistency.
citing papers explorer
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SpatialBench: Is Your Spatial Foundation Model an All-Round Player?
SpatialBench evaluates 41 spatial foundation models across 6 paradigms and 5 task suites, finds they are not all-round players, and introduces the DA-Next-5M dataset plus DA-Next baseline model.
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TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking
TrackCraft3R is the first method to repurpose a video diffusion transformer as a feed-forward dense 3D tracker via dual-latent representations and temporal RoPE alignment, achieving SOTA performance with lower compute.
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Geo-Align: Video Generation Alignment via Metric Geometry Reward
Geo-Align applies RL with a perceptual reward derived from 3D camera trajectory estimation to improve controllability and fidelity in video generation without paired training data.
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MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics
MoCam unifies static and dynamic novel view synthesis by temporally decoupling geometric alignment and appearance refinement within the diffusion denoising process.
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Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
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EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates
EgoFun3D creates a new task, 271-video dataset, and pipeline using function templates to model interactive 3D objects from egocentric videos for simulation.
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MoRight: Motion Control Done Right
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
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Latent Chain-of-Thought World Modeling for End-to-End Driving
LCDrive unifies chain-of-thought reasoning and action selection for end-to-end driving by interleaving action-proposal tokens and latent world-model tokens that predict action outcomes, yielding faster inference and better trajectories than text-based or non-reasoning baselines.
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Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?
Target-Bench shows the best off-the-shelf video world model scores only 0.341 on semantic target-approaching and directional consistency, with fine-tuning on a small robot dataset yielding measurable gains.
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NeoMap: Training-free Novel-View Synthesis from Single Images and Videos
NeoMap introduces a training-free framework using convergent manifold alternating projection iterations to extract high-fidelity novel views from pre-trained video models, outperforming prior methods on standard benchmarks.
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World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video
A generative video model conditioned on pixel-aligned 3D renderings produces consistent dynamic 3D Gaussian splats from monocular video and sets new SOTA in 4D reconstruction.
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MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction
Introduces a new task of goal-conditioned 3D point motion forecasting along with a 1.16M-video dataset, a 111-category benchmark, and a model that outperforms baselines while transferring to robotics and video generation.
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ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
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ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretraining
ACE-Ego-0 is a VLA pretraining framework that turns egocentric human videos into robot-format pseudo-actions via a video-to-action pipeline and trains jointly with robot data under a reliability-aware objective.
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Latent Spatial Memory for Video World Models
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
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DisCo: World Models with Discrete Camera Motion Control
DisCo uses discrete action primitives for camera control in video world models to achieve more reliable action following than continuous trajectories.
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AxisGuide: Grounding Robot Action Coordinate System in RGB Observations for Robust Visuomotor Manipulation
AxisGuide augments RGB images with rendered robot base-frame axis cues to improve generalization of visuomotor manipulation policies under distribution shifts.
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Geometry-Aware Implicit Memory for Video World Models
GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.
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D\'ej\`a View: Looping Transformers for Multi-View 3D Reconstruction
DéjàView applies a single transformer block recurrently for K refinement steps, matching or exceeding larger feed-forward models on five multi-view 3D benchmarks with fewer parameters and comparable compute.
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E$^3$C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control
E³C is a video diffusion model that disentangles persistent 3D scene structure via point-cloud memory from human dynamics via ego-exo pose controls for improved egocentric video generation on the Nymeria dataset.
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RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video
RiGS decomposes scenes into static, rigid, and transient 4D Gaussians with an object-wise dynamic mask and scene flow guidance to model multi-scale motions and achieve SOTA novel view synthesis.
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Cambrian-P: Pose-Grounded Video Understanding
Adding per-frame camera-pose supervision to a video MLLM improves spatial and general video question answering by 2–6% and yields SOTA streaming pose estimates on ScanNet.
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EgoExo-WM: Unlocking Exo Video for Ego World Models
Method converts exocentric videos to egocentric format via body-pose extraction and kinematics to improve egocentric world-model prediction and planning.
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RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control
RealCam is a causal autoregressive model for real-time camera-controlled video-to-video generation, using cross-frame in-context teacher distillation and loop-closed data augmentation to achieve high fidelity and consistency.
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RADIO-ViPE: Online Tightly Coupled Multi-Modal Fusion for Open-Vocabulary Semantic SLAM in Dynamic Environments
RADIO-ViPE performs online open-vocabulary semantic SLAM directly from monocular RGB video in dynamic environments by tightly coupling vision-language embeddings from foundation models with geometric factor-graph optimization using adaptive robust kernels.
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Geometric Context Transformer for Streaming 3D Reconstruction
LingBot-Map is a streaming 3D reconstruction model built on a geometric context transformer that combines anchor context, pose-reference window, and trajectory memory to deliver accurate, drift-resistant results at 20 FPS over sequences longer than 10,000 frames.
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From Synchrony to Sequence: Exo-to-Ego Generation via Interpolation
Interpolating only the video frames between synchronized exo and ego clips already turns discontinuous cross-view generation into continuous sequence modeling and measurably improves diffusion-based Exo2Ego synthesis.
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Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
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OpenVO: Open-World Visual Odometry with Temporal Dynamics Awareness
OpenVO estimates ego-motion from monocular dashcam footage with varying observation rates and uncalibrated cameras by encoding temporal dynamics in a two-frame regression framework and using 3D priors from foundation models, delivering over 20% gains and 46-92% lower errors on KITTI, nuScenes, and A
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
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Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration
CHORD uses object-centric contact wrench guidance to improve RL scalability for long-horizon dexterous manipulation, reporting 82.12% average success on 1,831 of 4,739 benchmark tasks with real-world transfer.
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Data-Forcing Distillation: Restoring Diversity and Fidelity in Few-Step Video Generation
Data-Forcing Distillation adds a teacher score discrepancy term to DMD-style distillation, restoring diversity and fidelity in few-step video models with 100-300 finetuning steps.
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LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition
LUCID learns embodiment-agnostic intent models from unstructured human videos to train dexterous robot policies in simulation, enabling zero-shot transfer on real-world tasks like stirring and wiping.
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Real2SAM2Real: Generative 3D Caches as Complementary Context for Video Diffusion
Real2SAM2Real uses 3D caches from lifting models as complementary context for video diffusion models to enable precise decoupled control over camera trajectories and multi-entity motions while maintaining spatiotemporal consistency.
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Pantheon360: Taming Digital Twin Generation via 3D-Aware 360{\deg} Video Diffusion
Pantheon360 introduces a controllable 360° video diffusion framework that uses an explicit 3D cache from sparse inputs to enforce geometric consistency for digital twin generation.
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WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
WorldCraft introduces NWT, SP-LoRA, and TASP to enable object trajectory control in video-based world models while preserving camera navigation.
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VGGT-$\Omega$
VGGT-Ω improves feed-forward reconstruction accuracy and efficiency by architectural simplifications, register-based attention, and training on much larger supervised and unlabeled video data.
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SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
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WildPose: A Unified Framework for Robust Pose Estimation in the Wild
WildPose unifies feedforward 3D features from MASt3R with differentiable bundle adjustment for robust monocular pose estimation across dynamic, static, and low-ego-motion scenes.
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TTT3R: 3D Reconstruction as Test-Time Training
TTT3R derives a closed-form learning rate from memory-observation alignment confidence to boost length generalization in RNN-based 3D reconstruction by 2x in global pose estimation.
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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
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World Simulation with Video Foundation Models for Physical AI
Cosmos-Predict2.5 unifies text-to-world, image-to-world, and video-to-world generation in one model trained on 200M clips with RL post-training, delivering improved quality and control for physical AI.
- SCoPE: Sightline-Coordinate Positional Encoding for Video Diffusion Transformers
- CalibAnyView: Beyond Single-View Camera Calibration in the Wild