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ViPE: Video Pose Engine for 3D Geometric Perception

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44 Pith papers citing it
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abstract

Accurate 3D geometric perception is an important prerequisite for a wide range of spatial AI systems. While state-of-the-art methods depend on large-scale training data, acquiring consistent and precise 3D annotations from in-the-wild videos remains a key challenge. In this work, we introduce ViPE, a handy and versatile video processing engine designed to bridge this gap. ViPE efficiently estimates camera intrinsics, camera motion, and dense, near-metric depth maps from unconstrained raw videos. It is robust to diverse scenarios, including dynamic selfie videos, cinematic shots, or dashcams, and supports various camera models such as pinhole, wide-angle, and 360{\deg} panoramas. We have benchmarked ViPE on multiple benchmarks. Notably, it outperforms existing uncalibrated pose estimation baselines by 18%/50% on TUM/KITTI sequences, and runs at 3-5FPS on a single GPU for standard input resolutions. We use ViPE to annotate a large-scale collection of videos. This collection includes around 100K real-world internet videos, 1M high-quality AI-generated videos, and 2K panoramic videos, totaling approximately 96M frames -- all annotated with accurate camera poses and dense depth maps. We open-source ViPE and the annotated dataset with the hope of accelerating the development of spatial AI systems.

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background 4 method 4

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cs.CV 40 cs.RO 4

years

2026 39 2025 5

representative citing papers

MoRight: Motion Control Done Right

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.

Latent Chain-of-Thought World Modeling for End-to-End Driving

cs.CV · 2025-12-11 · unverdicted · novelty 7.0

LCDrive unifies chain-of-thought reasoning and action selection for end-to-end driving by interleaving action-proposal tokens and latent world-model tokens that predict action outcomes, yielding faster inference and better trajectories than text-based or non-reasoning baselines.

Latent Spatial Memory for Video World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.

Geometry-Aware Implicit Memory for Video World Models

cs.CV · 2026-06-01 · unverdicted · novelty 6.0

GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.

Cambrian-P: Pose-Grounded Video Understanding

cs.CV · 2026-05-21 · conditional · novelty 6.0

Adding per-frame camera-pose supervision to a video MLLM improves spatial and general video question answering by 2–6% and yields SOTA streaming pose estimates on ScanNet.

EgoExo-WM: Unlocking Exo Video for Ego World Models

cs.CV · 2026-05-14 · unverdicted · novelty 6.0 · 2 refs

Method converts exocentric videos to egocentric format via body-pose extraction and kinematics to improve egocentric world-model prediction and planning.

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