Agent Island is a new multiagent game environment that functions as a dynamic benchmark resistant to saturation and contamination, with Bayesian ranking showing OpenAI GPT-5.5 as the strongest performer among 49 models across 999 games.
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Human-level play in the game of diplomacy by combining language models with strategic reasoning
18 Pith papers cite this work, alongside 201 external citations. Polarity classification is still indexing.
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A new benchmark for sequential multi-party negotiations from climate data shows no solver dominates and performance depends on game structure.
Solly is the first AI to achieve elite human-level play in reduced-format Liar's Poker via self-play actor-critic reinforcement learning, outperforming both world-class humans and large language models on win rate and equity while developing non-exploitable strategies.
Hybrid Bayesian-graph LLM agent reaches competitive performance against large models and achieves 67% win rate against humans in controlled Avalon play, outperforming baselines and human teammates.
Introduces Age of LLM benchmark pitting LLMs in a 13x7 grid game with fog of war, diplomacy, and JSON reliability constraints, reporting nuclear rush dominance in 54 matches and a weak reliability-win link.
In Civilization V self-play, LLMs escalate to nuclear authorization and three prompt interventions do not reliably prevent it, revealing failure pathways where ethical reasoning either fails to surface, fails to appear when prompted, or fails to override strategic factors.
LLMs in extended security dilemma games show increased conflict with more players, unraveling in finite games, and reduced conflict with communication, providing a new way to probe IR mechanisms.
ETI lets LLM agents infer and track partners' psychological traits (warmth and competence) from histories, cutting payoff loss 45-77% in games and boosting performance 3-29% on MultiAgentBench versus CoT baselines.
SocialGrid benchmark shows even top LLMs achieve below 60% in embodied planning and task completion, with deception detection near random chance regardless of model scale.
CivBench trains models on turn-level states in Civilization V to predict victory probabilities, providing a progress-based evaluation of LLM strategic capabilities across 307 games with 7 models.
Purrsuasion is a negotiation game that surfaces satisficing and intent-attribution difficulties when students practice ethical data disclosure under real constraints.
A single LLM agent that injects and repairs its own bugs in real repositories improves SWE-bench Verified and Pro by +10.4 and +7.8 points, outperforming a human-data RL baseline.
DoubleAgents shows that a distributed-cognition design with coordination agent, dashboard, and policy module increases user comfort and reliance on AI agents for coordination tasks over time.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
GRPO on dining-philosophers rollouts yields no significant coordination gain (p=0.66 at five philosophers) and training reward declines after step nine.
SFT followed by RLVR on Qwen2.5-3B-Instruct raises syntactic and execution correctness when generating Game Code World Models across 30 games.
Gemini-3.1-pro-preview won 20 of 32 Risk games through superior objective tracking and execution conversion, while a hybrid test with fixed execution showed near-equal planner performance across providers.
Generative AI evaluation must shift from static benchmark scores to measuring sustained improvements in human capabilities within specific deployment contexts.
citing papers explorer
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Agent Island: A Saturation- and Contamination-Resistant Benchmark from Multiagent Games
Agent Island is a new multiagent game environment that functions as a dynamic benchmark resistant to saturation and contamination, with Bayesian ranking showing OpenAI GPT-5.5 as the strongest performer among 49 models across 999 games.
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A Benchmark for Multi-Party Negotiation Games from Real Negotiation Data
A new benchmark for sequential multi-party negotiations from climate data shows no solver dominates and performance depends on game structure.
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Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learning
Solly is the first AI to achieve elite human-level play in reduced-format Liar's Poker via self-play actor-critic reinforcement learning, outperforming both world-class humans and large language models on win rate and equity while developing non-exploitable strategies.
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Bayesian Social Deduction with Graph-Informed Language Models
Hybrid Bayesian-graph LLM agent reaches competitive performance against large models and achieves 67% win rate against humans in controlled Avalon play, outperforming baselines and human teammates.
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Age of LLM: A Strategic 1v1 Benchmark for Reasoning, Diplomacy and Reliability of Large Language Models under Fog of War
Introduces Age of LLM benchmark pitting LLMs in a 13x7 grid game with fog of war, diplomacy, and JSON reliability constraints, reporting nuclear rush dominance in 54 matches and a weak reliability-win link.
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To Nuke or Not to Nuke: LLMs' (Missing) Ethical Reasoning and Actions in a High-Stakes Decision-Making Simulation
In Civilization V self-play, LLMs escalate to nuclear authorization and three prompt interventions do not reliably prevent it, revealing failure pathways where ethical reasoning either fails to surface, fails to appear when prompted, or fails to override strategic factors.
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Multi-Agent Strategic Games with LLMs
LLMs in extended security dilemma games show increased conflict with more players, unraveling in finite games, and reduced conflict with communication, providing a new way to probe IR mechanisms.
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Explicit Trait Inference for Multi-Agent Coordination
ETI lets LLM agents infer and track partners' psychological traits (warmth and competence) from histories, cutting payoff loss 45-77% in games and boosting performance 3-29% on MultiAgentBench versus CoT baselines.
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SocialGrid: A Benchmark for Planning and Social Reasoning in Embodied Multi-Agent Systems
SocialGrid benchmark shows even top LLMs achieve below 60% in embodied planning and task completion, with deception detection near random chance regardless of model scale.
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CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization V
CivBench trains models on turn-level states in Civilization V to predict victory probabilities, providing a progress-based evaluation of LLM strategic capabilities across 307 games with 7 models.
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Investigating Ethical Data Communication with Purrsuasion: An Educational Game about Negotiated Data Disclosure
Purrsuasion is a negotiation game that surfaces satisficing and intent-attribution difficulties when students practice ethical data disclosure under real constraints.
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Toward Training Superintelligent Software Agents through Self-Play SWE-RL
A single LLM agent that injects and repairs its own bugs in real repositories improves SWE-bench Verified and Pro by +10.4 and +7.8 points, outperforming a human-data RL baseline.
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DoubleAgents: Human-Agent Alignment in a Socially Embedded Workflow
DoubleAgents shows that a distributed-cognition design with coordination agent, dashboard, and policy module increases user comfort and reliance on AI agents for coordination tasks over time.
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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
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GRPO Does Not Close the Multi-Agent Coordination Gap
GRPO on dining-philosophers rollouts yields no significant coordination gain (p=0.66 at five philosophers) and training reward declines after step nine.
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Distilling Game Code World Model Generation into Lightweight Large Language Models
SFT followed by RLVR on Qwen2.5-3B-Instruct raises syntactic and execution correctness when generating Game Code World Models across 30 games.
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Evaluating Large Language Models as Live Strategic Agents: Provider Performance, Hybrid Decomposition, and Operational Gaps in Timed Risk Play
Gemini-3.1-pro-preview won 20 of 32 Risk games through superior objective tracking and execution conversion, while a hybrid test with fixed execution showed near-equal planner performance across providers.
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Benchmarked Yet Not Measured -- Generative AI Should be Evaluated Against Real-World Utility
Generative AI evaluation must shift from static benchmark scores to measuring sustained improvements in human capabilities within specific deployment contexts.