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NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

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abstract

We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and scenes with high fidelity from 2D image inputs. Existing neural surface reconstruction approaches, such as DVR and IDR, require foreground mask as supervision, easily get trapped in local minima, and therefore struggle with the reconstruction of objects with severe self-occlusion or thin structures. Meanwhile, recent neural methods for novel view synthesis, such as NeRF and its variants, use volume rendering to produce a neural scene representation with robustness of optimization, even for highly complex objects. However, extracting high-quality surfaces from this learned implicit representation is difficult because there are not sufficient surface constraints in the representation. In NeuS, we propose to represent a surface as the zero-level set of a signed distance function (SDF) and develop a new volume rendering method to train a neural SDF representation. We observe that the conventional volume rendering method causes inherent geometric errors (i.e. bias) for surface reconstruction, and therefore propose a new formulation that is free of bias in the first order of approximation, thus leading to more accurate surface reconstruction even without the mask supervision. Experiments on the DTU dataset and the BlendedMVS dataset show that NeuS outperforms the state-of-the-arts in high-quality surface reconstruction, especially for objects and scenes with complex structures and self-occlusion.

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representative citing papers

PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement

cs.CV · 2026-04-24 · unverdicted · novelty 7.0

PAGaS refines multi-view stereo depths by optimizing 1DoF Gaussians whose positions and sizes are fixed by back-projected pixel volumes, producing detailed depth maps that outperform reference baselines on 3D reconstruction benchmarks.

SpUDD: Superpower Contouring of Unsigned Distance Data

cs.GR · 2026-04-21 · unverdicted · novelty 7.0

SpUDD defines superpower contours from power diagrams of unsigned distance samples, proves convergence to the true surface, and uses them to generate approximating polygonal meshes that outperform prior strategies.

THOM: Generating Physically Plausible Hand-Object Meshes From Text

cs.CV · 2026-04-03 · unverdicted · novelty 7.0

THOM is a training-free two-stage framework that generates physically plausible hand-object 3D meshes directly from text by combining text-guided Gaussians with contact-aware physics optimization and VLM refinement.

High-Fidelity Single-Image Head Modeling with Industry-Grade Topology

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

A single-image head reconstruction method uses coarse-to-fine optimization with normal consistency, landmarks, and geometry-aware constraints on curvature and conformality to produce meshes with industry-grade topology and preserved facial identity.

Neural Surface Reconstruction from Sparse Views Using Epipolar Geometry

cs.CV · 2024-06-06 · unverdicted · novelty 6.0

EpiS improves generalizable neural surface reconstruction from sparse views by guiding epipolar feature aggregation with cost volumes, using an epipolar transformer, and applying pretrained monocular depth constraints, outperforming prior methods on DTU and BlendedMVS.

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