Prompt injection attacks can self-replicate across LLM agents in multi-agent systems, enabling data theft, misinformation, and system disruption while propagating silently.
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Sotopia: Interactive evaluation for social intelligence in language agents
28 Pith papers cite this work, alongside 3 external citations. Polarity classification is still indexing.
abstract
Humans are social beings; we pursue social goals in our daily interactions, which is a crucial aspect of social intelligence. Yet, AI systems' abilities in this realm remain elusive. We present SOTOPIA, an open-ended environment to simulate complex social interactions between artificial agents and evaluate their social intelligence. In our environment, agents role-play and interact under a wide variety of scenarios; they coordinate, collaborate, exchange, and compete with each other to achieve complex social goals. We simulate the role-play interaction between LLM-based agents and humans within this task space and evaluate their performance with a holistic evaluation framework called SOTOPIA-Eval. With SOTOPIA, we find significant differences between these models in terms of their social intelligence, and we identify a subset of SOTOPIA scenarios, SOTOPIA-hard, that is generally challenging for all models. We find that on this subset, GPT-4 achieves a significantly lower goal completion rate than humans and struggles to exhibit social commonsense reasoning and strategic communication skills. These findings demonstrate SOTOPIA's promise as a general platform for research on evaluating and improving social intelligence in artificial agents.
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Introduces NCP-ExploreToM framework to evaluate LLMs on inducing belief states via planning and action, with GPT-5 succeeding on ~80% of tasks and outperforming humans.
A hybrid simulator combining LLM decision-making with an explicit self-excitation model reproduces bursty temporal patterns in city-scale volunteering data, unlike pure LLM agents.
Boiling the Frog is a new stateful multi-turn benchmark that finds an aggregate 44.4% strict attack success rate for incremental safety violations across nine AI models, with rates ranging from 20.5% to 92.9%.
ConsumerSimBench evaluates 13 LLMs on reconstructing crowd reactions from 1,553 Chinese social-media topics using 23,122 auditable yes-no criteria, finding maximum coverage of 47.8% by Gemini-3.1-Pro.
ProactBench measures LLM conversational proactivity in three phases using 198 multi-agent dialogues and finds recovery behavior hard to predict from existing benchmarks.
Agent Island is a new multiagent game environment that functions as a dynamic benchmark resistant to saturation and contamination, with Bayesian ranking showing OpenAI GPT-5.5 as the strongest performer among 49 models across 999 games.
C2C is a new testbed where LM agents negotiate differently from humans and targeted prompting raises their win rate from 22.2% to 32.7% across 1,100+ games.
SalesLLM provides an automatic evaluation framework for LLM sales dialogues that correlates 0.98 with human experts and shows top models approaching human performance while weaker ones lag.
Evalet applies functional fragmentation to deliver fragment-level qualitative analysis of LLM evaluations, with a user study showing 48% more misalignment detections than holistic scoring.
SIV-Bench is a new video benchmark with 2,792 clips and 5,455 QA pairs that evaluates MLLMs on social scene understanding, state reasoning, and dynamics prediction using social relation theory.
A benchmark for LLM agents in partially observable joint decision-making reveals that deliberation challenges current models but can enable reflection and error correction.
The Social World Model supplies a five-dimension decomposition and closed-loop training loop that lets a 7B open model match Gemini 3 Flash on social metrics while showing zero forgetting on ASCENT-Bench.
Mindgames introduces a four-game evaluation platform for multi-agent LLM reasoning, runs a 944-agent competition, surfaces rule-adherence and error-survival limitations, and releases a 29k-game dataset with an offline scoring protocol.
Multi-agent social simulations show LLM privacy violations rising from 19.95% to 45.30%, with leakage spreading contagiously (8x after peer disclosure) and explicit instructions leaving rates above 37.8%.
CRPO modifies GRPO with three mechanisms—decoupling task and style rewards, adapting constraints to character complexity, and using generic responses as negative baselines—to improve character fidelity in role-playing agents.
Jagged capabilities in LLMs for scientific idea generation can be leveraged through inference-time ensembles to outperform individual models.
A retail user-simulator benchmark and GRPO training recipe claim improved persona adherence, but the paper's abstract and body disagree on core numbers.
A small set of sparse autoencoder features in LLMs drives shifts between generous and selfish allocations in dictator games, with causal patching and steering confirming their role and generalization to other social games.
GraphMind equips LLM agents with graph awareness to construct human-like social networks, producing botnets that substantially degrade performance of both text-based and graph-based detectors.
DoubleAgents shows that a distributed-cognition design with coordination agent, dashboard, and policy module increases user comfort and reliance on AI agents for coordination tasks over time.
AgentSociety is a large-scale LLM agent-based social simulator validated on polarization, UBI, disasters, and sustainability issues with alignment to real experiments.
A dual-agent closed-loop system integrates Theory of Mind reasoning with multimodal video generation to create social avatars that outperform full-information baselines on dialogue quality under information asymmetry.
LLMs assigned high or low status personas in multi-turn dialogues exhibit socio-cognitive effects including language coordination, pronoun patterns, persuasion success, and compliance with unsafe requests.
citing papers explorer
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Prompt Infection: LLM-to-LLM Prompt Injection within Multi-Agent Systems
Prompt injection attacks can self-replicate across LLM agents in multi-agent systems, enabling data theft, misinformation, and system disruption while propagating silently.
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Theory of Mind and Persuasion Beyond Conversation: Assessing the Capacity of LLMs to Induce Belief States via Planning and Action
Introduces NCP-ExploreToM framework to evaluate LLMs on inducing belief states via planning and action, with GPT-5 succeeding on ~80% of tasks and outperforming humans.
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Toward Temporal Realism in City-Scale Crisis Response Simulation using LLM Agents
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Boiling the Frog: A Multi-Turn Benchmark for Agentic Safety
Boiling the Frog is a new stateful multi-turn benchmark that finds an aggregate 44.4% strict attack success rate for incremental safety violations across nine AI models, with rates ranging from 20.5% to 92.9%.
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Can LLMs Think Like Consumers? Benchmarking Crowd-Level Reaction Reconstruction with ConsumerSimBench
ConsumerSimBench evaluates 13 LLMs on reconstructing crowd reactions from 1,553 Chinese social-media topics using 23,122 auditable yes-no criteria, finding maximum coverage of 47.8% by Gemini-3.1-Pro.
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ProactBench: Beyond What The User Asked For
ProactBench measures LLM conversational proactivity in three phases using 198 multi-agent dialogues and finds recovery behavior hard to predict from existing benchmarks.
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Agent Island: A Saturation- and Contamination-Resistant Benchmark from Multiagent Games
Agent Island is a new multiagent game environment that functions as a dynamic benchmark resistant to saturation and contamination, with Bayesian ranking showing OpenAI GPT-5.5 as the strongest performer among 49 models across 999 games.
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Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest
C2C is a new testbed where LM agents negotiate differently from humans and targeted prompting raises their win rate from 22.2% to 32.7% across 1,100+ games.
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Sell More, Play Less: Benchmarking LLM Realistic Selling Skill
SalesLLM provides an automatic evaluation framework for LLM sales dialogues that correlates 0.98 with human experts and shows top models approaching human performance while weaker ones lag.
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Evalet: Evaluating Large Language Models through Functional Fragmentation
Evalet applies functional fragmentation to deliver fragment-level qualitative analysis of LLM evaluations, with a user study showing 48% more misalignment detections than holistic scoring.
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SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning
SIV-Bench is a new video benchmark with 2,792 clips and 5,455 QA pairs that evaluates MLLMs on social scene understanding, state reasoning, and dynamics prediction using social relation theory.
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LLM Agents for Deliberative Collaboration: A Study on Joint Decision Making Under Partial Observability
A benchmark for LLM agents in partially observable joint decision-making reveals that deliberation challenges current models but can enable reflection and error correction.
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Social World Model for Lifelong Social Intelligence
The Social World Model supplies a five-dimension decomposition and closed-loop training loop that lets a 7B open model match Gemini 3 Flash on social metrics while showing zero forgetting on ASCENT-Bench.
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MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs
Mindgames introduces a four-game evaluation platform for multi-agent LLM reasoning, runs a 944-agent competition, surfaces rule-adherence and error-survival limitations, and releases a 29k-game dataset with an offline scoring protocol.
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Got a Secret? LLM Agents Can't Keep It: Evaluating Privacy in Multi-Agent Systems
Multi-agent social simulations show LLM privacy violations rising from 19.95% to 45.30%, with leakage spreading contagiously (8x after peer disclosure) and explicit instructions leaving rates above 37.8%.
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CRPO: Character-centric Group Relative Policy Optimization for Role-aware Reasoning in Role-playing Agents
CRPO modifies GRPO with three mechanisms—decoupling task and style rewards, adapting constraints to character complexity, and using generic responses as negative baselines—to improve character fidelity in role-playing agents.
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LLM Jaggedness Unlocks Scientific Creativity
Jagged capabilities in LLMs for scientific idea generation can be leveraged through inference-time ensembles to outperform individual models.
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CustomerSim: Benchmarking and Aligning Multimodal Language Models as Retail User Simulators
A retail user-simulator benchmark and GRPO training recipe claim improved persona adherence, but the paper's abstract and body disagree on core numbers.
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Understanding the Mechanism of Altruism in Large Language Models
A small set of sparse autoencoder features in LLMs drives shifts between generous and selfish allocations in dictator games, with causal patching and steering confirming their role and generalization to other social games.
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Beyond Individual Mimicry: Constructing Human-Like Social network with Graph-Augmented LLM Agents
GraphMind equips LLM agents with graph awareness to construct human-like social networks, producing botnets that substantially degrade performance of both text-based and graph-based detectors.
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DoubleAgents: Human-Agent Alignment in a Socially Embedded Workflow
DoubleAgents shows that a distributed-cognition design with coordination agent, dashboard, and policy module increases user comfort and reliance on AI agents for coordination tasks over time.
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AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society
AgentSociety is a large-scale LLM agent-based social simulator validated on polarization, UBI, disasters, and sustainability issues with alignment to real experiments.
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Resonant Minds: Closed-Loop Social Avatars with Theory of Mind
A dual-agent closed-loop system integrates Theory of Mind reasoning with multimodal video generation to create social avatars that outperform full-information baselines on dialogue quality under information asymmetry.
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Do LLM Agents Mirror Socio-Cognitive Effects in Power-Asymmetric Conversations?
LLMs assigned high or low status personas in multi-turn dialogues exhibit socio-cognitive effects including language coordination, pronoun patterns, persuasion success, and compliance with unsafe requests.
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Imperfectly Cooperative Human-AI Interactions: Comparing the Impacts of Human and AI Attributes in Simulated and User Studies
In real human subjects, AI transparency impacts imperfectly cooperative interactions far more than personality traits, unlike simulations where both are comparably influential.
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AgentCrypt: Advancing Privacy and (Secure) Computation in AI Agent Collaboration
AgentCrypt introduces a deterministic three-tier privacy framework for AI agent collaboration that uses masking and homomorphic encryption to protect data independently of model accuracy.
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Distilling Game Code World Model Generation into Lightweight Large Language Models
SFT followed by RLVR on Qwen2.5-3B-Instruct raises syntactic and execution correctness when generating Game Code World Models across 30 games.
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A Survey on LLM-as-a-Judge
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