Dream.exe evaluates 8 video generation models on 101 manipulation tasks by converting generated videos into executable robot trajectories in a simulator, finding measurable success rates that visual metrics do not predict.
MIND: Benchmarking memory consis- tency and action following in world models.arXiv preprint arXiv:2602.08025, 2026
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WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
Formalizes video world models as group actions on states and uses latent regularization with synthesized supervision to enforce consistency, introducing GAC and GAR metrics that improve structural correctness in SOTA models.
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
WorldOdysseyBench introduces four new evaluation dimensions and metrics for interactive world models and shows that none of 10+ tested models reliably pass all of them.
GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.
WorldOlympiad is a new benchmark decomposing world-model evaluation into physical, geometry, and interaction tracks using segmentation, MLLM judges, Gaussian splatting, and action prompts on diverse scenarios.
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