ToG-Bench is the first benchmark for task-oriented spatio-temporal video grounding in egocentric videos, with explicit-implicit dual grounding and one-to-many object scenarios across 100 ScanNet clips and 2704 instructions.
hub Canonical reference
A survey: Learning embodied intelligence from physical simulators and world models
Canonical reference. 100% of citing Pith papers cite this work as background.
abstract
The pursuit of artificial general intelligence (AGI) has placed embodied intelligence at the forefront of robotics research. Embodied intelligence focuses on agents capable of perceiving, reasoning, and acting within the physical world. Achieving robust embodied intelligence requires not only advanced perception and control, but also the ability to ground abstract cognition in real-world interactions. Two foundational technologies, physical simulators and world models, have emerged as critical enablers in this quest. Physical simulators provide controlled, high-fidelity environments for training and evaluating robotic agents, allowing safe and efficient development of complex behaviors. In contrast, world models empower robots with internal representations of their surroundings, enabling predictive planning and adaptive decision-making beyond direct sensory input. This survey systematically reviews recent advances in learning embodied AI through the integration of physical simulators and world models. We analyze their complementary roles in enhancing autonomy, adaptability, and generalization in intelligent robots, and discuss the interplay between external simulation and internal modeling in bridging the gap between simulated training and real-world deployment. By synthesizing current progress and identifying open challenges, this survey aims to provide a comprehensive perspective on the path toward more capable and generalizable embodied AI systems. We also maintain an active repository that contains up-to-date literature and open-source projects at https://github.com/NJU3DV-LoongGroup/Embodied-World-Models-Survey.
hub tools
citation-role summary
citation-polarity summary
roles
background 6polarities
background 6representative citing papers
Target-Bench shows the best off-the-shelf video world model scores only 0.341 on semantic target-approaching and directional consistency, with fine-tuning on a small robot dataset yielding measurable gains.
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
GEM is a new LiDAR world model using deformable Mamba that disentangles dynamic and static features to generate high-fidelity simulations and achieve state-of-the-art results on autonomous driving benchmarks.
The paper introduces a unified framework for world models that fully incorporates all cognitive functions from Cognitive Architecture Theory, highlights under-researched areas in motivation and meta-cognition, and proposes Epistemic World Models as a new category for scientific discovery agents.
PhyMix unifies a new multi-aspect physics evaluator with implicit policy optimization and explicit test-time correction to produce single-image 3D indoor scenes that are both visually faithful and physically plausible.
E² uses transport-regularized sparse control on learned reverse-time SDEs with topology-driven selection and Topological Anchoring to generate realistic adversarial scenarios, improving collision discovery by 9.01% on nuScenes and up to 21.43% on nuPlan while enabling closed-loop robustness gains.
PhyWorld improves temporal consistency and physical plausibility in video world models via flow matching fine-tuning followed by DPO on physics preference pairs, with reported gains on VBench and a custom physical-faithfulness benchmark.
WorldArena 2.0 extends embodied world model benchmarks to visuotactile perception, interactive policy training, and diverse real and simulated robotic platforms under a unified protocol.
WestWorld introduces a scalable trajectory world model with Sys-MoE routing via system embeddings and structural embeddings for physical knowledge, pretrained on 89 environments to improve zero-shot prediction and real-robot control.
A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.
Proposes WorldString, a differentiable neural model for the state manifold of actionable physical objects learned directly from 3D or video data as a building block for world models.
Proposes a system-level perception-communication-action architecture for embodied AI-native 6G and identifies enabling technologies plus open challenges.
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
A survey of physical AI that distinguishes theoretical physics reasoning from applied understanding and synthesizes advances in symbolic reasoning, embodied systems, and generative models to advocate for physics-grounded world models.
A survey reviewing the architecture, usage patterns, and limitations of NVIDIA Isaac Sim across robotics domains.
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
citing papers explorer
-
ToG-Bench: Task-Oriented Spatio-Temporal Grounding in Egocentric Videos
ToG-Bench is the first benchmark for task-oriented spatio-temporal video grounding in egocentric videos, with explicit-implicit dual grounding and one-to-many object scenarios across 100 ScanNet clips and 2704 instructions.
-
Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?
Target-Bench shows the best off-the-shelf video world model scores only 0.341 on semantic target-approaching and directional consistency, with fine-tuning on a small robot dataset yielding measurable gains.
-
Echo-Memory: A Controlled Study of Memory in Action World Models
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
-
GEM: Generating LiDAR World Model via Deformable Mamba
GEM is a new LiDAR world model using deformable Mamba that disentangles dynamic and static features to generate high-fidelity simulations and achieve state-of-the-art results on autonomous driving benchmarks.
-
Human Cognition in Machines: A Unified Perspective of World Models
The paper introduces a unified framework for world models that fully incorporates all cognitive functions from Cognitive Architecture Theory, highlights under-researched areas in motivation and meta-cognition, and proposes Epistemic World Models as a new category for scientific discovery agents.
-
PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization
PhyMix unifies a new multi-aspect physics evaluator with implicit policy optimization and explicit test-time correction to produce single-image 3D indoor scenes that are both visually faithful and physically plausible.
-
Evaluation as Evolution: Transforming Adversarial Diffusion into Closed-Loop Curricula for Autonomous Vehicles
E² uses transport-regularized sparse control on learned reverse-time SDEs with topology-driven selection and Topological Anchoring to generate realistic adversarial scenarios, improving collision discovery by 9.01% on nuScenes and up to 21.43% on nuPlan while enabling closed-loop robustness gains.
-
PhyWorld: Physics-Faithful World Model for Video Generation
PhyWorld improves temporal consistency and physical plausibility in video world models via flow matching fine-tuning followed by DPO on physics preference pairs, with reported gains on VBench and a custom physical-faithfulness benchmark.
-
WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform
WorldArena 2.0 extends embodied world model benchmarks to visuotactile perception, interactive policy training, and diverse real and simulated robotic platforms under a unified protocol.
-
WestWorld: A Knowledge-Encoded Scalable Trajectory World Model for Diverse Robotic Systems
WestWorld introduces a scalable trajectory world model with Sys-MoE routing via system embeddings and structural embeddings for physical knowledge, pretrained on 89 environments to improve zero-shot prediction and real-robot control.
-
MoWorld: A Flash World Model
A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.
-
WorldString: Actionable World Representation
Proposes WorldString, a differentiable neural model for the state manifold of actionable physical objects learned directly from 3D or video data as a building block for world models.
-
Empowering Embodied AI in 6G Networks: Architecture, Enablers, and Open Challenges
Proposes a system-level perception-communication-action architecture for embodied AI-native 6G and identifies enabling technologies plus open challenges.
-
OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
-
Advancing Open-source World Models
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
-
Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI
A survey of physical AI that distinguishes theoretical physics reasoning from applied understanding and synthesizes advances in symbolic reasoning, embodied systems, and generative models to advocate for physics-grounded world models.
-
NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics
A survey reviewing the architecture, usage patterns, and limitations of NVIDIA Isaac Sim across robotics domains.
-
3D Generation for Embodied AI and Robotic Simulation: A Survey
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.