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A survey: Learning embodied intelligence from physical simulators and world models

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abstract

The pursuit of artificial general intelligence (AGI) has placed embodied intelligence at the forefront of robotics research. Embodied intelligence focuses on agents capable of perceiving, reasoning, and acting within the physical world. Achieving robust embodied intelligence requires not only advanced perception and control, but also the ability to ground abstract cognition in real-world interactions. Two foundational technologies, physical simulators and world models, have emerged as critical enablers in this quest. Physical simulators provide controlled, high-fidelity environments for training and evaluating robotic agents, allowing safe and efficient development of complex behaviors. In contrast, world models empower robots with internal representations of their surroundings, enabling predictive planning and adaptive decision-making beyond direct sensory input. This survey systematically reviews recent advances in learning embodied AI through the integration of physical simulators and world models. We analyze their complementary roles in enhancing autonomy, adaptability, and generalization in intelligent robots, and discuss the interplay between external simulation and internal modeling in bridging the gap between simulated training and real-world deployment. By synthesizing current progress and identifying open challenges, this survey aims to provide a comprehensive perspective on the path toward more capable and generalizable embodied AI systems. We also maintain an active repository that contains up-to-date literature and open-source projects at https://github.com/NJU3DV-LoongGroup/Embodied-World-Models-Survey.

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representative citing papers

Echo-Memory: A Controlled Study of Memory in Action World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.

GEM: Generating LiDAR World Model via Deformable Mamba

cs.CV · 2026-05-08 · unverdicted · novelty 6.0

GEM is a new LiDAR world model using deformable Mamba that disentangles dynamic and static features to generate high-fidelity simulations and achieve state-of-the-art results on autonomous driving benchmarks.

Human Cognition in Machines: A Unified Perspective of World Models

cs.RO · 2026-04-17 · unverdicted · novelty 6.0

The paper introduces a unified framework for world models that fully incorporates all cognitive functions from Cognitive Architecture Theory, highlights under-researched areas in motivation and meta-cognition, and proposes Epistemic World Models as a new category for scientific discovery agents.

PhyWorld: Physics-Faithful World Model for Video Generation

cs.CV · 2026-05-19 · unverdicted · novelty 5.0

PhyWorld improves temporal consistency and physical plausibility in video world models via flow matching fine-tuning followed by DPO on physics preference pairs, with reported gains on VBench and a custom physical-faithfulness benchmark.

MoWorld: A Flash World Model

cs.CV · 2026-07-07 · conditional · novelty 4.0

A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.

WorldString: Actionable World Representation

cs.AI · 2026-05-18 · unverdicted · novelty 4.0 · 2 refs

Proposes WorldString, a differentiable neural model for the state manifold of actionable physical objects learned directly from 3D or video data as a building block for world models.

Advancing Open-source World Models

cs.CV · 2026-01-28 · unverdicted · novelty 4.0

LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.

3D Generation for Embodied AI and Robotic Simulation: A Survey

cs.RO · 2026-04-29 · unverdicted · novelty 2.0 · 3 refs

The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.

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