NeuWorld uses a transformer VAE to learn compact Neural Implicit Scenes from sparse posed frames and a diffusion transformer to evolve them conditioned on camera trajectories for consistent interactive exploration.
hub
arc left
20 Pith papers cite this work. Polarity classification is still indexing.
hub tools
citation-role summary
citation-polarity summary
roles
baseline 1polarities
baseline 1representative citing papers
DeltaCam models relative changes in camera intrinsics via Δ-parameterized neural adaptors in video diffusion models trained on synthetic data to enable controllable generation and real-world transfer.
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
PerpetualWonder introduces a closed-loop generative simulator with a unified physical-visual representation for long-horizon action-conditioned 4D scene generation from one image.
A viewpoint-conditioned diffusion model generates stereo image pairs from monocular input in a canonical rectified space without using depth or explicit warping.
GeoFace generates consistent multi-view face images and 3D geometry from one input via a dual-stream diffusion framework with geometry-guided attention alignment.
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
COVRAG improves long-horizon geometric consistency in autoregressive video generation via coverage-maximizing retrieval on lightweight depth-based 3D memory evidence.
RayDer is a unified transformer backbone for self-supervised static-scene novel view synthesis that absorbs dynamic content as a nuisance factor and shows power-law scaling with data and compute while matching supervised methods in zero-shot settings.
A feed-forward model aligns ground and satellite features to predict Gaussian splats for improved novel-view synthesis on georeferenced outdoor scenes.
Decouples semantic and spatial tokens in NVS transformers to resolve representation ambiguity, yielding consistent gains with near-zero added latency.
Vista4D re-synthesizes dynamic videos from new viewpoints by grounding them in a 4D point cloud built with static segmentation and multiview training.
Viewpoint tokens learned on a mixed 3D-rendered and photorealistic dataset enable precise camera control in text-to-image generation while factorizing geometry from appearance and transferring to unseen object categories.
A single freehand sketch can generate a full orbit of photorealistic views in one pass, trained on a 9k synthetic sketch-to-multiview dataset with camera-aware adapters and SfM-supervised correspondences.
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
VolFill uses a hybrid 3D VAE to compress sparse truncated unsigned distance function grids into latent space and a latent Diffusion Transformer to denoise complete scenes, conditioned on geometry foundation models, outperforming baselines on SCRREAM and NRGB-D datasets.
A probabilistic graphical model called 3WM unifies 3D vision tasks into one system that performs them zero-shot by selecting different inference pathways through multimodal scene nodes.
Introduces a robustness benchmark for multiview 3D consistency and COLMAP-based metrics that better detect hallucinations in 3D foundation models than existing neural metrics.
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
citing papers explorer
-
Walking in the Implicit: Interactive World Exploration via Neural Scene Representation
NeuWorld uses a transformer VAE to learn compact Neural Implicit Scenes from sparse posed frames and a diffusion transformer to evolve them conditioned on camera trajectories for consistent interactive exploration.
-
DeltaCam: Differential Intrinsic Camera Modeling for Video Generation
DeltaCam models relative changes in camera intrinsics via Δ-parameterized neural adaptors in video diffusion models trained on synthetic data to enable controllable generation and real-world transfer.
-
3D-Belief: Embodied Belief Inference via Generative 3D World Modeling
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
-
PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation
PerpetualWonder introduces a closed-loop generative simulator with a unified physical-visual representation for long-horizon action-conditioned 4D scene generation from one image.
-
StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space
A viewpoint-conditioned diffusion model generates stereo image pairs from monocular input in a canonical rectified space without using depth or explicit warping.
-
GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusion
GeoFace generates consistent multi-view face images and 3D geometry from one input via a dual-stream diffusion framework with geometry-guided attention alignment.
-
Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
-
Latent Spatial Memory for Video World Models
Mirage stores and queries 3D scene information in diffusion latent space via depth-guided lifting and warping, yielding 10.57× faster generation and 55× smaller memory than explicit RGB point-cloud baselines while reaching SOTA on WorldScore.
-
Retrieve What's Missing: Coverage-Maximizing Retrieval for Consistent Long Video Generation
COVRAG improves long-horizon geometric consistency in autoregressive video generation via coverage-maximizing retrieval on lightweight depth-based 3D memory evidence.
-
RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video
RayDer is a unified transformer backbone for self-supervised static-scene novel view synthesis that absorbs dynamic content as a nuisance factor and shows power-law scaling with data and compute while matching supervised methods in zero-shot settings.
-
Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images
A feed-forward model aligns ground and satellite features to predict Gaussian splats for improved novel-view synthesis on georeferenced outdoor scenes.
-
Resolving Representation Ambiguity in Feedforward Novel View Synthesis Transformer via Semantic-Spatial Decoupling
Decouples semantic and spatial tokens in NVS transformers to resolve representation ambiguity, yielding consistent gains with near-zero added latency.
-
Vista4D: Video Reshooting with 4D Point Clouds
Vista4D re-synthesizes dynamic videos from new viewpoints by grounding them in a 4D point cloud built with static segmentation and multiview training.
-
Camera Control for Text-to-Image Generation via Learning Viewpoint Tokens
Viewpoint tokens learned on a mixed 3D-rendered and photorealistic dataset enable precise camera control in text-to-image generation while factorizing geometry from appearance and transferring to unseen object categories.
-
Geometrically Consistent Multi-View Scene Generation from Freehand Sketches
A single freehand sketch can generate a full orbit of photorealistic views in one pass, trained on a 9k synthetic sketch-to-multiview dataset with camera-aware adapters and SfM-supervised correspondences.
-
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
-
VolFill: Single-View Amodal 3D Scene Reconstruction with Volumetric Flow Matching
VolFill uses a hybrid 3D VAE to compress sparse truncated unsigned distance function grids into latent space and a latent Diffusion Transformer to denoise complete scenes, conditioned on geometry foundation models, outperforming baselines on SCRREAM and NRGB-D datasets.
-
Unified 3D Scene Understanding Through Physical World Modeling
A probabilistic graphical model called 3WM unifies 3D vision tasks into one system that performs them zero-shot by selecting different inference pathways through multimodal scene nodes.
-
Can These Views Be One Scene? Evaluating Multiview 3D Consistency when 3D Foundation Models Hallucinate
Introduces a robustness benchmark for multiview 3D consistency and COLMAP-based metrics that better detect hallucinations in 3D foundation models than existing neural metrics.
-
ViPE: Video Pose Engine for 3D Geometric Perception
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.