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Spurious Rewards: Rethinking Training Signals in RLVR

Canonical reference. 80% of citing Pith papers cite this work as background.

32 Pith papers citing it
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abstract

We show that reinforcement learning with verifiable rewards (RLVR) can elicit strong mathematical reasoning in certain language models even with spurious rewards that have little, no, or even negative correlation with the correct answer. For example, RLVR training with GRPO improves MATH-500 performance for Qwen2.5-Math-7B by 21.4 percentage points using randomly assigned rewards, nearly matching the 29.1-point gain from ground-truth rewards. To explain this counterintuitive observation, we show that GRPO exhibits a clipping bias from the clip term, which can amplify high-prior behaviors learned during pretraining even without informative rewards. As a case study, we identify one such behavior in Qwen2.5-Math models, which we call code reasoning -- reasoning in code without actual code execution; code-reasoning frequency increases from 65 percent to over 90 percent with spurious rewards. However, the presence of such amplifiable behaviors is highly model-dependent. In practice, spurious rewards that are effective for Qwen models often fail to produce gains for other model families, such as Llama3 or OLMo2. Our results highlight the importance of validating RL methods across diverse models rather than relying on a single de facto choice: large gains can arise on Qwen models even from random rewards that do not reflect genuine capability improvements.

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Reasoning with Sampling: Cutting at Decision Points

cs.LG · 2026-05-28 · unverdicted · novelty 7.0

Entropy-Cut Metropolis-Hastings targets high-entropy decision points for resampling, yielding mixing time that scales with the number of decisions and consistent gains over baselines on MATH500, HumanEval, GPQA Diamond, and AIME26.

Consolidating Rewarded Perturbations for LLM Post-Training

cs.CL · 2026-05-29 · unverdicted · novelty 6.0

CoRP consolidates reward-weighted perturbations into a single model via low-rank structure, improving base LLMs by 8.1 points on average while using one-tenth the budget of prior ensembles and one forward pass.

Label-Free Reinforcement Learning via Cross-Model Entropy

cs.LG · 2026-05-27 · unverdicted · novelty 6.0

Cross-Model Entropy supplies a continuous label-free reward for RL post-training by averaging a generator's response log-likelihood under an independent verifier model, yielding win-rate gains on instruction following.

Reward Hacking in Rubric-Based Reinforcement Learning

cs.AI · 2026-05-12 · unverdicted · novelty 6.0

Rubric-based RL verifiers can be gamed via partial criterion satisfaction and implicit-to-explicit tricks, yielding proxy gains that do not improve quality under rubric-free judges; stronger verifiers reduce but do not eliminate the mismatch.

Holder Policy Optimisation

cs.LG · 2026-05-12 · unverdicted · novelty 6.0 · 2 refs

HölderPO unifies token-level aggregation in GRPO via the Hölder mean with a tunable p parameter and annealing schedule, delivering 54.9% average accuracy on math benchmarks and 93.8% success on ALFWorld.

Characterizing Model-Native Skills

cs.AI · 2026-04-19 · conditional · novelty 6.0

Recovering an orthogonal basis from model activations yields a model-native skill characterization that improves reasoning Pass@1 by up to 41% via targeted data selection and supports inference steering, outperforming human-characterized alternatives.

ThetaEvolve: Test-time Learning on Open Problems

cs.LG · 2025-11-28 · conditional · novelty 6.0

ThetaEvolve enables small open-source LLMs to achieve new best-known bounds on open problems such as circle packing by combining test-time RL with a large program database and lazy penalties.

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