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Hover: Humanoid versatile controller for general-purpose tasks

14 Pith papers cite this work. Polarity classification is still indexing.

14 Pith papers citing it
abstract

Humanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity tracking, while tabletop manipulation prioritizes upper-body joint angle tracking. Existing approaches typically train individual policies tailored to a specific command space, limiting their transferability across modes. We present the key insight that full-body kinematic motion imitation can serve as a common abstraction for all these tasks and provide general-purpose motor skills for learning multiple modes of whole-body control. Building on this, we propose HOVER (Humanoid Versatile Controller), a multi-mode policy distillation framework that consolidates diverse control modes into a unified policy. HOVER enables seamless transitions between control modes while preserving the distinct advantages of each, offering a robust and scalable solution for humanoid control across a wide range of modes. By eliminating the need for policy retraining for each control mode, our approach improves efficiency and flexibility for future humanoid applications.

fields

cs.RO 14

years

2026 12 2025 2

representative citing papers

EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control

cs.RO · 2026-06-07 · unverdicted · novelty 6.0

EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.

RecoverFormer: End-to-End Contact-Aware Recovery for Humanoid Robots

cs.RO · 2026-04-24 · unverdicted · novelty 5.0

A single causal-transformer policy with latent recovery modes and contact-affordance prediction enables humanoid robots to recover from 100-300 N pushes with 100% success in simulation, generalizing zero-shot across wall distances, mass, friction, and latency changes.

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Showing 14 of 14 citing papers.