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Dota 2 with Large Scale Deep Reinforcement Learning

Canonical reference. 93% of citing Pith papers cite this work as background.

78 Pith papers citing it
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abstract

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.

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representative citing papers

In Defense of Information Leakage in Concept-based Models

cs.LG · 2026-06-09 · conditional · novelty 7.0

Concept-based models can use controlled 'benign' information leakage to remain accurate and intervenable under real-world concept incompleteness by reframing their training objective.

An Information-Geometric Approach to Artificial Curiosity

cs.LG · 2025-04-08 · unverdicted · novelty 7.0

Information geometry constrains intrinsic rewards to strictly concave functions of reciprocal occupancy, with geodesic interpolation on the occupancy manifold yielding a scalar-parameter family that includes count-based and max-entropy exploration.

Voyager: An Open-Ended Embodied Agent with Large Language Models

cs.AI · 2023-05-25 · unverdicted · novelty 7.0

Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能

Learn from Your Mistakes: Tree-like Self-Play for Secure Code LLMs

cs.CR · 2026-06-02 · unverdicted · novelty 6.0

TSP reframes secure code generation as a tree-structured self-play process that supplies dense on-policy signals at vulnerability-prone nodes, yielding higher security pass rates and cross-language generalization than SFT or unstructured self-play.

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  • Jukebox: A Generative Model for Music eess.AS · 2020-04-30 · unverdicted · none · ref 2 · internal anchor

    Jukebox generates high-fidelity and diverse songs with singing and coherence up to multiple minutes by compressing raw audio via multi-scale VQ-VAE and modeling the codes with large autoregressive Transformers conditioned on artist, genre, and unaligned lyrics.