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Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

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46 Pith papers citing it
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abstract

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

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2026 41 2025 5

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representative citing papers

ATATA: One Algorithm to Align Them All

cs.CV · 2026-01-16 · unverdicted · novelty 7.0

ATATA enables fast joint inference of structurally aligned pairs using Rectified Flow models via segment transport, improving state-of-the-art for image and video generation while matching 3D quality at much higher speed.

GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

GenLCA enables scalable training of a 3D diffusion model for photorealistic, animatable full-body avatars by tokenizing large-scale real-world videos with a pretrained reconstructor and applying visibility-aware diffusion training to handle partial observations.

Helix4D: Complex 4D Mesh Generation

cs.CV · 2026-05-25 · unverdicted · novelty 6.0

Helix4D generates high-quality dynamic 4D meshes from videos by extending Trellis2 with sliding-window cross-frame attention anchored on the first frame and a repurposed 4D temporal encoding.

Pixal3D: Pixel-Aligned 3D Generation from Images

cs.CV · 2026-05-11 · unverdicted · novelty 6.0

Pixal3D performs pixel-aligned 3D generation from images via back-projected multi-scale feature volumes, achieving fidelity close to reconstruction while supporting multi-view and scene synthesis.

MeshReGen: A Unified 3D Geometry Regeneration Framework

cs.CV · 2026-04-30 · unverdicted · novelty 6.0 · 2 refs

MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.

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