RAwR augments graphs with role-aware quotient graphs from approximate equitable partitions to accelerate long-range communication in GNNs, achieving SOTA results on homophilic, heterophilic, and long-range benchmarks while recovering master-node rewiring in the limit.
arXiv preprint arXiv:2002.05287 (2020)
8 Pith papers cite this work. Polarity classification is still indexing.
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UNVERDICTED 8representative citing papers
GNSN adds convection governed by a dynamic velocity field to graph message passing, adaptively balancing it with diffusion to handle varying homophily levels and reduce oversmoothing while outperforming baselines on 12 datasets.
FC-GSSL improves graph SSL by generating high-frequency biased corrupted graphs via low-frequency contribution-based corruption, reconstructing low-frequency features in an autoencoder, and aligning multi-view representations to fuse frequency bands.
PLACE is a prompt-augmented graph framework for attributed community search that integrates learnable tokens with GNNs via alternating training and divide-and-conquer scaling, achieving 22% higher average F1 scores than prior methods on nine real-world graphs.
Message passing trivializes positive sample maximization in GCL via Dirichlet energy smoothing; SPGCL mitigates this by propagating only high-energy features and using low-energy ones for positive sampling.
NEM-GNN proposes a scalable DAC/ADC-less PIM architecture for GNNs with early termination and CAR execution, claiming 80-230x performance and 850-1134x energy gains over prior accelerators.
Transductive Sharpening adds an entropy-minimization term on unlabeled-node predictions to the training objective for graph node classification.
Inductive subgraphs serve as shortcuts in heterophilic graphs, and CD-GNN disentangles spurious from causal subgraphs by blocking non-causal paths to improve robustness and accuracy.
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PLACE: Prompt Learning for Attributed Community Search in Large Graphs
PLACE is a prompt-augmented graph framework for attributed community search that integrates learnable tokens with GNNs via alternating training and divide-and-conquer scaling, achieving 22% higher average F1 scores than prior methods on nine real-world graphs.