Diffusion for 3D shapes is moved from dense geometry to compact superquadric parameter sets, cutting state size to roughly 7 KB per shape and enabling faster generation plus new editing capabilities.
Meshdiffusion: Score-based generative 3d mesh model- ing.arXiv preprint arXiv:2303.08133
9 Pith papers cite this work. Polarity classification is still indexing.
representative citing papers
Proposes discretized Matérn process noise for triangulation-agnostic flow matching on meshes with PoissonNet denoiser, tested on elastic states and humanoid poses for meshes exceeding one million triangles.
VideoMDM learns coherent 3D motion manifolds from 2D supervision alone by using a pretrained lifter as noisy teacher, depth-weighted 2D reprojection loss, and adapted regularizers, nearly matching fully 3D-supervised performance on HumanML3D.
Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animation on general meshes.
DiffuMeta uses diffusion transformers and algebraic language representations to generate diverse 3D shell metamaterials with targeted stress-strain responses under large deformations including buckling and contact.
Art3D enhances flat-colored 2D illustrations with 3D illusion using pre-trained 2D model features and VLM realism evaluation, then generates 3D, while introducing the Flat-2D benchmark dataset.
BoostDream refines coarse feed-forward text-to-3D assets via 3D distillation, multi-view SDS loss from a 2D diffusion model, and prompt-consistent normal maps to produce higher-quality results more efficiently than standard SDS.
MVDream is a multi-view diffusion model that functions as a generalizable 3D prior, enabling more consistent text-to-3D generation and few-shot 3D concept learning from 2D examples.
GraspFoM creates a shared 3D latent from SAM3D priors, adds an anchor-initialized diffuser for multimodal grasps, and uses reconstruction-aware scoring plus residual updates to jointly achieve SOTA reconstruction and grasping with few extra parameters.
citing papers explorer
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Rethinking 3D Shape Generation: Diffusion over Superquadrics
Diffusion for 3D shapes is moved from dense geometry to compact superquadric parameter sets, cutting state size to roughly 7 KB per shape and enabling faster generation plus new editing capabilities.
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Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes
Proposes discretized Matérn process noise for triangulation-agnostic flow matching on meshes with PoissonNet denoiser, tested on elastic states and humanoid poses for meshes exceeding one million triangles.
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VideoMDM: Towards 3D Human Motion Generation From 2D Supervision
VideoMDM learns coherent 3D motion manifolds from 2D supervision alone by using a pretrained lifter as noisy teacher, depth-weighted 2D reprojection loss, and adapted regularizers, nearly matching fully 3D-supervised performance on HumanML3D.
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Fishbone: From One 3D Asset to a Million Controllable Edits
Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animation on general meshes.
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Algebraic Language Models for Inverse Design of Metamaterials via Diffusion Transformers
DiffuMeta uses diffusion transformers and algebraic language representations to generate diverse 3D shell metamaterials with targeted stress-strain responses under large deformations including buckling and contact.
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Art3D: Training-Free 3D Generation from Flat-Colored Illustration
Art3D enhances flat-colored 2D illustrations with 3D illusion using pre-trained 2D model features and VLM realism evaluation, then generates 3D, while introducing the Flat-2D benchmark dataset.
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BoostDream: Efficient Refining for High-Quality Text-to-3D Generation from Multi-View Diffusion
BoostDream refines coarse feed-forward text-to-3D assets via 3D distillation, multi-view SDS loss from a 2D diffusion model, and prompt-consistent normal maps to produce higher-quality results more efficiently than standard SDS.
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MVDream: Multi-view Diffusion for 3D Generation
MVDream is a multi-view diffusion model that functions as a generalizable 3D prior, enabling more consistent text-to-3D generation and few-shot 3D concept learning from 2D examples.
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GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors
GraspFoM creates a shared 3D latent from SAM3D priors, adds an anchor-initialized diffuser for multimodal grasps, and uses reconstruction-aware scoring plus residual updates to jointly achieve SOTA reconstruction and grasping with few extra parameters.