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StarVLA: A Lego-like Codebase for Vision-Language-Action Model Developing

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15 Pith papers citing it
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abstract

Building generalist embodied agents requires integrating perception, language understanding, and action, which are core capabilities addressed by Vision-Language-Action (VLA) approaches based on multimodal foundation models, including recent advances in vision-language models and world models. Despite rapid progress, VLA methods remain fragmented across incompatible architectures, codebases, and evaluation protocols, hindering principled comparison and reproducibility. We present StarVLA, an open-source codebase for VLA research. StarVLA addresses these challenges in three aspects. First, it provides a modular backbone--action-head architecture that supports both VLM backbones (e.g., Qwen-VL) and world-model backbones (e.g., Cosmos) alongside representative action-decoding paradigms, all under a shared abstraction in which backbone and action head can each be swapped independently. Second, it provides reusable training strategies, including cross-embodiment learning and multimodal co-training, that apply consistently across supported paradigms. Third, it integrates major benchmarks, including LIBERO, SimplerEnv, RoboTwin~2.0, RoboCasa-GR1, and BEHAVIOR-1K, through a unified evaluation interface that supports both simulation and real-robot deployment. StarVLA also ships simple, fully reproducible single-benchmark training recipes that, despite minimal data engineering, already match or surpass prior methods on multiple benchmarks with both VLM and world-model backbones. To our best knowledge, StarVLA is one of the most comprehensive open-source VLA frameworks available, and we expect it to lower the barrier for reproducing existing methods and prototyping new ones. StarVLA is being actively maintained and expanded; we will update this report as the project evolves. The code and documentation are available at https://github.com/starVLA/starVLA.

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cs.RO 13 cs.AI 2

years

2026 15

representative citing papers

Geometry Guided Self-Consistency for Physical AI

cs.RO · 2026-05-09 · unverdicted · novelty 6.0

KeyStone improves task success rates in diffusion-based physical AI models by up to 13.3% by sampling K trajectories in parallel, clustering them in action space, and returning the medoid of the largest cluster.

Long-Horizon Manipulation via Trace-Conditioned VLA Planning

cs.RO · 2026-04-23 · unverdicted · novelty 6.0

LoHo-Manip enables robust long-horizon robot manipulation by using a receding-horizon VLM manager to output progress-aware subtask sequences and 2D visual traces that condition a VLA executor for automatic replanning.

PhysBrain 1.0 Technical Report

cs.RO · 2026-05-14 · unverdicted · novelty 5.0

PhysBrain 1.0 extracts scene elements, spatial dynamics, actions and depth relations from human egocentric video to create QA supervision for VLMs, then transfers the resulting physical priors to VLA policies via capability-preserving adaptation.

RLDX-1 Technical Report

cs.RO · 2026-05-05 · unverdicted · novelty 4.0 · 2 refs

RLDX-1 outperforms frontier VLAs such as π0.5 and GR00T N1.6 on dexterous manipulation benchmarks, reaching 86.8% success on ALLEX humanoid tasks versus around 40% for the baselines.

JoyAI-RA 0.1: A Foundation Model for Robotic Autonomy

cs.RO · 2026-04-22 · unverdicted · novelty 4.0

JoyAI-RA is a multi-source pretrained VLA model that claims to bridge human-to-robot embodiment gaps via data unification and outperforms prior methods on generalization-heavy robotic tasks.

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