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Improved Techniques for Training Consistency Models

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32 Pith papers citing it
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abstract

Consistency models are a nascent family of generative models that can sample high quality data in one step without the need for adversarial training. Current consistency models achieve optimal sample quality by distilling from pre-trained diffusion models and employing learned metrics such as LPIPS. However, distillation limits the quality of consistency models to that of the pre-trained diffusion model, and LPIPS causes undesirable bias in evaluation. To tackle these challenges, we present improved techniques for consistency training, where consistency models learn directly from data without distillation. We delve into the theory behind consistency training and identify a previously overlooked flaw, which we address by eliminating Exponential Moving Average from the teacher consistency model. To replace learned metrics like LPIPS, we adopt Pseudo-Huber losses from robust statistics. Additionally, we introduce a lognormal noise schedule for the consistency training objective, and propose to double total discretization steps every set number of training iterations. Combined with better hyperparameter tuning, these modifications enable consistency models to achieve FID scores of 2.51 and 3.25 on CIFAR-10 and ImageNet $64\times 64$ respectively in a single sampling step. These scores mark a 3.5$\times$ and 4$\times$ improvement compared to prior consistency training approaches. Through two-step sampling, we further reduce FID scores to 2.24 and 2.77 on these two datasets, surpassing those obtained via distillation in both one-step and two-step settings, while narrowing the gap between consistency models and other state-of-the-art generative models.

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representative citing papers

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cs.LG · 2026-05-28 · unverdicted · novelty 7.0

Midpoint Generative Models define a midpoint divergence from flow matching symmetry and derive its variational form as a tractable objective for training competitive one-step generators.

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cs.AI · 2025-09-29 · conditional · novelty 7.0

Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.

One Step Diffusion via Shortcut Models

cs.LG · 2024-10-16 · conditional · novelty 7.0

Shortcut models enable high-quality single or few-step sampling in diffusion models with one network and training phase by conditioning on desired step size.

DiffusionBench: On Holistic Evaluation of Diffusion Transformers

cs.CV · 2026-06-23 · conditional · novelty 6.0

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Variance Reduction for Expectations with Diffusion Teachers

cs.LG · 2026-05-20 · unverdicted · novelty 6.0 · 2 refs

CARV amortizes upstream diffusion teacher costs over noise resamples with timestep importance sampling and stratified-inverse-CDF sampling, delivering 2-3x effective compute gains in text-to-3D experiments and order-of-magnitude variance cuts in single-step distillation.

Thermal-Only Crowd Counting with Deployment-Time Privacy Protection

cs.CV · 2026-05-16 · unverdicted · novelty 6.0

A privacy-preserving thermal-only crowd counting framework extracts enhanced features from thermal images via single-step LCM denoising in a depth-to-RGB diffusion model and matches RGB-T fusion performance without RGB input at inference.

Efficient Image Synthesis with Sphere Latent Encoder

cs.CV · 2026-05-15 · unverdicted · novelty 6.0

Decouples Sphere Encoder into fixed pretrained encoder and spherical latent denoiser, yielding higher quality and faster inference than the joint original on Animal-Faces, Oxford-Flowers and ImageNet-1K.

One-Step Generative Modeling via Wasserstein Gradient Flows

cs.LG · 2026-05-12 · unverdicted · novelty 6.0 · 2 refs

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cs.LG · 2026-05-07 · unverdicted · novelty 6.0

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cs.CV · 2026-04-24 · unverdicted · novelty 6.0

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Unified Video Action Model

cs.RO · 2025-02-28 · unverdicted · novelty 6.0

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