The grasshopper problem
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We introduce and physically motivate the following problem in geometric combinatorics, originally inspired by analysing Bell inequalities. A grasshopper lands at a random point on a planar lawn of area one. It then jumps once, a fixed distance $d$, in a random direction. What shape should the lawn be to maximise the chance that the grasshopper remains on the lawn after jumping? We show that, perhaps surprisingly, a disc shaped lawn is not optimal for any $d>0$. We investigate further by introducing a spin model whose ground state corresponds to the solution of a discrete version of the grasshopper problem. Simulated annealing and parallel tempering searches are consistent with the hypothesis that for $ d < \pi^{-1/2}$ the optimal lawn resembles a cogwheel with $n$ cogs, where the integer $n$ is close to $ \pi ( \arcsin ( \sqrt{\pi} d /2 ) )^{-1}$. We find transitions to other shapes for $d \gtrsim \pi^{-1/2}$.
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Cited by 1 Pith paper
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The Grasshopper Problem on the Sphere
The paper provides the detailed geometric and computational methods for solving the spherical grasshopper problem in the context of Bell inequalities and singlet simulation.
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