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Beating humans in a penny-matching game by leveraging cognitive hierarchy theory and Bayesian learning

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arxiv 1909.12701 v3 pith:2YEYH7NX submitted 2019-09-27 cs.AI cs.GTcs.LG

classification cs.AIcs.GTcs.LG
keywords humandecisionsalgorithmbayesiancognitivegamehierarchylearning
verification ladder T0 review T1 audit T2 compute T3 formal
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It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI algorithm to play the penny-matching game considered in Shannon's "mind-reading machine" (1953) against human players. In particular, we exploit cognitive hierarchy theory and Bayesian learning techniques to continually evolve a model for predicting human player decisions, and let the AI player make decisions according to the model predictions to pursue the best chance of winning. Experimental results show that our AI algorithm beats 27 out of 30 volunteer human players.

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