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Bringing Stories Alive: Generating Interactive Fiction Worlds

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arxiv 2001.10161 v1 pith:GIYLLMEA submitted 2020-01-28 cs.AI cs.CL

Bringing Stories Alive: Generating Interactive Fiction Worlds

classification cs.AI cs.CL
keywords knowledgegeneratinggraphlanguageworldworldsfictioninteractive
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worlds that players "see" and "talk to" using natural language. Generating these worlds requires referencing everyday and thematic commonsense priors in addition to being semantically consistent, interesting, and coherent throughout. Using existing story plots as inspiration, we present a method that first extracts a partial knowledge graph encoding basic information regarding world structure such as locations and objects. This knowledge graph is then automatically completed utilizing thematic knowledge and used to guide a neural language generation model that fleshes out the rest of the world. We perform human participant-based evaluations, testing our neural model's ability to extract and fill-in a knowledge graph and to generate language conditioned on it against rule-based and human-made baselines. Our code is available at https://github.com/rajammanabrolu/WorldGeneration.

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