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Maximum Reward Formulation In Reinforcement Learning
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Reinforcement learning (RL) algorithms typically deal with maximizing the expected cumulative return (discounted or undiscounted, finite or infinite horizon). However, several crucial applications in the real world, such as drug discovery, do not fit within this framework because an RL agent only needs to identify states (molecules) that achieve the highest reward within a trajectory and does not need to optimize for the expected cumulative return. In this work, we formulate an objective function to maximize the expected maximum reward along a trajectory, derive a novel functional form of the Bellman equation, introduce the corresponding Bellman operators, and provide a proof of convergence. Using this formulation, we achieve state-of-the-art results on the task of molecule generation that mimics a real-world drug discovery pipeline.
Forward citations
Cited by 2 Pith papers
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When Does Trajectory-Level Supervision Permit Efficient Offline Reinforcement Learning?
Proposes OPAC for trajectory-level offline RL achieving 𝓣O(H^{2}√(C_sa(π*)/n)) bounds with matching lower bound, plus conditions for tractability in generalized nonlinear outcome settings.
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Recursive Reward Aggregation
Recursive reward aggregation defines Bellman equations for any objective computable by folding rewards, enabling RL agents to optimize max, min, mean, variance, and Sharpe ratio without reward redesign.
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