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Maximum Reward Formulation In Reinforcement Learning

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arxiv 2010.03744 v2 pith:2UTIPOCH submitted 2020-10-08 cs.LG cs.AIstat.ML

classification cs.LGcs.AIstat.ML
keywords expectedrewardachievebellmancumulativediscoverydrugformulation
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Reinforcement learning (RL) algorithms typically deal with maximizing the expected cumulative return (discounted or undiscounted, finite or infinite horizon). However, several crucial applications in the real world, such as drug discovery, do not fit within this framework because an RL agent only needs to identify states (molecules) that achieve the highest reward within a trajectory and does not need to optimize for the expected cumulative return. In this work, we formulate an objective function to maximize the expected maximum reward along a trajectory, derive a novel functional form of the Bellman equation, introduce the corresponding Bellman operators, and provide a proof of convergence. Using this formulation, we achieve state-of-the-art results on the task of molecule generation that mimics a real-world drug discovery pipeline.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. When Does Trajectory-Level Supervision Permit Efficient Offline Reinforcement Learning?

    stat.ML 2026-06 unverdicted novelty 6.0 of 10

    Proposes OPAC for trajectory-level offline RL achieving 𝓣O(H^{2}√(C_sa(π*)/n)) bounds with matching lower bound, plus conditions for tractability in generalized nonlinear outcome settings.

  2. Recursive Reward Aggregation

    cs.LG 2025-07 conditional novelty 5.0 of 10

    Recursive reward aggregation defines Bellman equations for any objective computable by folding rewards, enabling RL agents to optimize max, min, mean, variance, and Sharpe ratio without reward redesign.

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