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Improving Zero-shot Generalization in Offline Reinforcement Learning using Generalized Similarity Functions

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arxiv 2111.14629 v1 pith:BZYRJAXI submitted 2021-11-29 cs.LG cs.AI

Improving Zero-shot Generalization in Offline Reinforcement Learning using Generalized Similarity Functions

classification cs.LG cs.AI
keywords offlinelearningsimilaritygeneralizationfunctionsgeneralizedagentscomplex
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Reinforcement learning (RL) agents are widely used for solving complex sequential decision making tasks, but still exhibit difficulty in generalizing to scenarios not seen during training. While prior online approaches demonstrated that using additional signals beyond the reward function can lead to better generalization capabilities in RL agents, i.e. using self-supervised learning (SSL), they struggle in the offline RL setting, i.e. learning from a static dataset. We show that performance of online algorithms for generalization in RL can be hindered in the offline setting due to poor estimation of similarity between observations. We propose a new theoretically-motivated framework called Generalized Similarity Functions (GSF), which uses contrastive learning to train an offline RL agent to aggregate observations based on the similarity of their expected future behavior, where we quantify this similarity using \emph{generalized value functions}. We show that GSF is general enough to recover existing SSL objectives while also improving zero-shot generalization performance on a complex offline RL benchmark, offline Procgen.

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  1. Reinforcement Learning: From Algorithms To Foundation Models

    cs.AI 2026-07 conditional novelty 3.0

    A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.