pith. sign in

arxiv: 2209.12827 · v1 · pith:GS44GPJQnew · submitted 2022-09-26 · 💻 cs.RO · cs.LG

Advanced Skills by Learning Locomotion and Local Navigation End-to-End

classification 💻 cs.RO cs.LG
keywords robotlocomotionpathpolicynavigationpossibleapproachbehaviors
0
0 comments X
read the original abstract

The common approach for local navigation on challenging environments with legged robots requires path planning, path following and locomotion, which usually requires a locomotion control policy that accurately tracks a commanded velocity. However, by breaking down the navigation problem into these sub-tasks, we limit the robot's capabilities since the individual tasks do not consider the full solution space. In this work, we propose to solve the complete problem by training an end-to-end policy with deep reinforcement learning. Instead of continuously tracking a precomputed path, the robot needs to reach a target position within a provided time. The task's success is only evaluated at the end of an episode, meaning that the policy does not need to reach the target as fast as possible. It is free to select its path and the locomotion gait. Training a policy in this way opens up a larger set of possible solutions, which allows the robot to learn more complex behaviors. We compare our approach to velocity tracking and additionally show that the time dependence of the task reward is critical to successfully learn these new behaviors. Finally, we demonstrate the successful deployment of policies on a real quadrupedal robot. The robot is able to cross challenging terrains, which were not possible previously, while using a more energy-efficient gait and achieving a higher success rate.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Learning to Act Through Contact: A Unified View of Multi-Task Robot Learning

    cs.RO 2025-10 unverdicted novelty 5.0

    A single goal-conditioned RL policy trained on contact plans performs multiple gaits and bimanual manipulation tasks on quadruped and humanoid robots.

  2. Quadruped Parkour Learning: Sparsely Gated Mixture of Experts with Visual Input

    cs.RO 2026-04 unverdicted novelty 4.0

    Sparsely gated MoE policies double the success rate of a real Unitree Go2 quadruped on large-obstacle parkour versus matched-active-parameter MLP baselines while cutting inference time compared with a scaled-up MLP.