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OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments

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arxiv 2306.08649 v2 pith:XO7EUR64 submitted 2023-06-14 cs.LG cs.AIcs.CV

classification cs.LGcs.AIcs.CV
keywords object-centriclearningapproachesatarienvironmentsocatarideepevaluate
verification ladder T0 review T1 audit T2 compute T3 formal
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Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning approaches only rely on pixel-based representations that do not capture the compositional properties of natural scenes. For this, we need environments and datasets that allow us to work and evaluate object-centric approaches. In our work, we extend the Atari Learning Environments, the most-used evaluation framework for deep RL approaches, by introducing OCAtari, that performs resource-efficient extractions of the object-centric states for these games. Our framework allows for object discovery, object representation learning, as well as object-centric RL. We evaluate OCAtari's detection capabilities and resource efficiency. Our source code is available at github.com/k4ntz/OC_Atari.

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    Pruning decision-tree versions of RL policies with reward-guarded operators reduces rule counts while retaining most task reward.

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