Robotic Table Tennis: A Case Study into a High Speed Learning System
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We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to policy hyper-parameters, and choice of action space. A video demonstrating the components of the system and details of experimental results can be found at https://youtu.be/uFcnWjB42I0.
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Cited by 2 Pith papers
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Bridging the sim2real gap in the table tennis robot with a transformer-based ball states predictor
A transformer trained on real table tennis data predicts ball states and is swapped at deployment into simulation-trained policies via SPAD to reduce the sim-to-real gap without retraining.
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Biologically Inspired Event-Based Perception and Sample-Efficient Learning for High-Speed Table Tennis Robots
Event-based perception combined with progressive low-to-high speed training improves robotic table tennis return accuracy by 35.8% using the same number of training episodes.
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