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arxiv: 2401.03890 · v9 · submitted 2024-01-08 · 💻 cs.CV · cs.AI· cs.GR· cs.MM

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A Survey on 3D Gaussian Splatting

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classification 💻 cs.CV cs.AIcs.GRcs.MM
keywords renderingsurveyexplicitexplorationgaussianmodelspotentialpractical
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3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a differentiable rendering algorithm, this approach achieves real-time rendering and unprecedented editability, making it a potential game-changer for 3D reconstruction and representation. In the present paper, we provide the first systematic overview of the recent developments and critical contributions in 3D GS. We begin with a detailed exploration of the underlying principles and the driving forces behind the emergence of 3D GS, laying the groundwork for understanding its significance. A focal point of our discussion is the practical applicability of 3D GS. By enabling unprecedented rendering speed, 3D GS opens up a plethora of applications, ranging from virtual reality to interactive media and beyond. This is complemented by a comparative analysis of leading 3D GS models, evaluated across various benchmark tasks to highlight their performance and practical utility. The survey concludes by identifying current challenges and suggesting potential avenues for future research. Through this survey, we aim to provide a valuable resource for both newcomers and seasoned researchers, fostering further exploration and advancement in explicit radiance field.

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Cited by 11 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. PairDropGS: Paired Dropout-Induced Consistency Regularization for Sparse-View Gaussian Splatting

    cs.CV 2026-05 unverdicted novelty 7.0

    PairDropGS applies paired dropout-induced low-frequency consistency regularization and progressive scheduling to improve stability and quality in sparse-view 3D Gaussian Splatting over prior dropout methods.

  2. HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis

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    HairGPT reframes 3D hairstyle synthesis as dual-decoupled autoregressive strand sequence modeling with geometric tokenization for semantic control and rare style generation.

  3. GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting

    cs.LG 2026-05 unverdicted novelty 7.0

    GETA-3DGS is the first automatic joint structured pruning and quantization framework for 3D Gaussian Splatting, achieving roughly 5x storage reduction on standard datasets without per-scene thresholds.

  4. Planar Gaussian Splatting with Bilinear Spatial Transformer for Wireless Radiance Field Reconstruction

    eess.SP 2026-04 unverdicted novelty 7.0

    BiSplat-WRF applies 2D planar Gaussians rendered on angular domains plus a bilinear spatial transformer to capture electromagnetic interactions, outperforming prior NeRF and GS methods on SSIM for wireless radiance fi...

  5. DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting

    cs.CV 2026-04 unverdicted novelty 7.0

    DOC-GS uses dual-domain calibration with continuous depth-guided dropout in optimization and dark channel prior evidence in observation to model and prune unreliable Gaussians, reducing haze and distortions in sparse-...

  6. PairDropGS: Paired Dropout-Induced Consistency Regularization for Sparse-View Gaussian Splatting

    cs.CV 2026-05 unverdicted novelty 6.0

    PairDropGS uses paired dropout with low-frequency consistency regularization and progressive scheduling to stabilize and improve sparse-view 3D Gaussian Splatting.

  7. Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training

    cs.CV 2026-04 conditional novelty 6.0

    A dynamic training framework for 3D Gaussian Splatting alternates incremental pruning and adaptive growing of primitives to maintain high rendering quality at up to 80% lower peak memory than standard 3DGS.

  8. ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation

    cs.CV 2026-04 unverdicted novelty 6.0

    ESCAPE combines spatio-temporal fusion mapping for depth-free 3D memory with a memory-driven grounding module and adaptive execution policy to reach 65.09% success on ALFRED test-seen long-horizon mobile manipulation tasks.

  9. GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors

    cs.CV 2026-04 unverdicted novelty 6.0

    GS4City derives geometry-grounded semantic masks from LoD3 CityGML models via raycasting and fuses them with 2D foundation model outputs to supervise identity encodings on Gaussians, improving coarse and fine semantic...

  10. PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting

    cs.CV 2026-04 unverdicted novelty 6.0

    PointSplat uses 3D-geometry-only pruning and a dual-branch transformer to reduce Gaussian count in 3DGS scenes, delivering competitive quality and better efficiency without per-scene fine-tuning.

  11. NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

    cs.CV 2026-04 unverdicted novelty 2.0

    The NTIRE 2026 challenge reports measurable progress in 3D reconstruction pipelines that handle real-world low-light and smoke degradation via the RealX3D benchmark.