Pith. sign in

REVIEW 9 cited by

GRUtopia: Dream General Robots in a City at Scale

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2407.10943 v1 pith:KOCSHLEB submitted 2024-07-15 cs.RO cs.CV

classification cs.ROcs.CV
keywords robotsembodiedgrutopiasocialdataenvironmentsfieldgeneral
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Recent works have been exploring the scaling laws in the field of Embodied AI. Given the prohibitive costs of collecting real-world data, we believe the Simulation-to-Real (Sim2Real) paradigm is a crucial step for scaling the learning of embodied models. This paper introduces project GRUtopia, the first simulated interactive 3D society designed for various robots. It features several advancements: (a) The scene dataset, GRScenes, includes 100k interactive, finely annotated scenes, which can be freely combined into city-scale environments. In contrast to previous works mainly focusing on home, GRScenes covers 89 diverse scene categories, bridging the gap of service-oriented environments where general robots would be initially deployed. (b) GRResidents, a Large Language Model (LLM) driven Non-Player Character (NPC) system that is responsible for social interaction, task generation, and task assignment, thus simulating social scenarios for embodied AI applications. (c) The benchmark, GRBench, supports various robots but focuses on legged robots as primary agents and poses moderately challenging tasks involving Object Loco-Navigation, Social Loco-Navigation, and Loco-Manipulation. We hope that this work can alleviate the scarcity of high-quality data in this field and provide a more comprehensive assessment of Embodied AI research. The project is available at https://github.com/OpenRobotLab/GRUtopia.

Discussion (0). Sign in to comment.

Forward citations

Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

    cs.RO 2026-07 conditional novelty 7.0 of 10

    A new physics-enabled benchmark with 10,000 indoor, outdoor, and indoor-to-outdoor navigation episodes shows current zero-shot agents fail most when crossing the indoor-outdoor boundary, especially on the new PlaceNav task.

  2. EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

    cs.RO 2026-07 conditional novelty 6.0 of 10

    An imitation-learning navigation model conditioned on the robot's body dimensions reduces collisions and improves success across embodiments, using pseudo-labeled internet video pretraining and risk-augmented fine-tuning.

  3. RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation

    cs.RO 2026-07 conditional novelty 6.0 of 10

    Dense per-frame intermediate representations (traces, masks, grasp poses, subtasks) improve embodied VQA, VLA action generation, and world-model video prediction in the new 230k-episode RoboInter-Data suite.

  4. UniETP: Unifying Environments for Generalizable Embodied Task Planning

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A unified benchmark and task generator that lets embodied agents be trained and evaluated across four simulators with standardized observations, actions, and goal logic.

  5. Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    REAL, a benchmark and trained vision-language agent for oracle-free mobile manipulation with user interaction, achieves 78.3% end-to-end success on 60 physical-robot episodes after simulation-only high-level training.

  6. MM-Nav: Multi-View VLA Model for Robust Visual Navigation via Multi-Expert Learning

    cs.RO 2025-10 conditional novelty 6.0 of 10

    A four-camera VLA navigation model trained by distilling multiple RL experts achieves strong simulation performance and qualitative real-world transfer.

  7. GENMANIP: LLM-driven Simulation for Generalizable Instruction-Following Manipulation

    cs.RO 2025-06 conditional novelty 6.0 of 10

    GenManip is a benchmark and simulation platform with LLM-generated scene graphs for testing how robot policies generalize to new instructions, layouts, and objects.

  8. A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation

    cs.RO 2026-07 accept novelty 5.5 of 10

    VLN methods show a large sim-to-real gap; a hierarchical system reaches 51% real-world success versus 22% for a monolithic RGB-only system across ten physical scenes.

  9. NavComposer: Composing Language Instructions for Navigation Trajectories through Action-Scene-Object Modularization

    cs.AI 2025-07 reject novelty 5.0 of 10

    A modular pipeline generates navigation instructions from egocentric video by extracting actions, scenes, and objects and synthesizing them with LLMs, plus a metric suite that evaluates the result without human refere...

Pith tools