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Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections
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Novel view synthesis from unconstrained in-the-wild image collections remains a significant yet challenging task due to photometric variations and transient occluders that complicate accurate scene reconstruction. Previous methods have approached these issues by integrating per-image appearance features embeddings in Neural Radiance Fields (NeRFs). Although 3D Gaussian Splatting (3DGS) offers faster training and real-time rendering, adapting it for unconstrained image collections is non-trivial due to the substantially different architecture. In this paper, we introduce Splatfacto-W, an approach that integrates per-Gaussian neural color features and per-image appearance embeddings into the rasterization process, along with a spherical harmonics-based background model to represent varying photometric appearances and better depict backgrounds. Our key contributions include latent appearance modeling, efficient transient object handling, and precise background modeling. Splatfacto-W delivers high-quality, real-time novel view synthesis with improved scene consistency in in-the-wild scenarios. Our method improves the Peak Signal-to-Noise Ratio (PSNR) by an average of 5.3 dB compared to 3DGS, enhances training speed by 150 times compared to NeRF-based methods, and achieves a similar rendering speed to 3DGS. Additional video results and code integrated into Nerfstudio are available at https://kevinxu02.github.io/splatfactow/.
Forward citations
Cited by 7 Pith papers
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WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images
WildSplat decouples geometry from appearance in a single feedforward pass to produce appearance-conditioned 3D Gaussian reconstructions from unposed in-the-wild images.
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Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios
RefineSplat removes ambiguous distractors from 3DGS via entropy-aware adaptive masking and density control, releasing an 18-scene Ambiguous wild dataset and reporting SOTA metrics on multiple wild benchmarks.
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LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes
A three-stage pipeline decomposes indoor scene lighting into individually controllable OLAT sources, harmonizes the decomposition across views, and encodes it in 3D Gaussian splatting for real-time per-light editing.
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Seeing in the Dark: Benchmarking Egocentric 3D Vision with the Oxford Day-and-Night Dataset
This paper releases and benchmarks a 30 km egocentric day-and-night dataset with SLAM poses and TLS ground truth, and shows current NVS and relocalization methods degrade sharply at night.
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Gbake: Baking 3D Gaussian Splats into Reflection Probes
GBake converts 3D Gaussian Splatting scenes into cubemap reflection probes via ray tracing, enabling Unity meshes to show reflections.
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RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
RobustSplat improves transient-free 3D Gaussian Splatting by postponing densification to 10,000 iterations and bootstrapping mask supervision from low to high resolution.
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R3GS: Gaussian Splatting for Robust Reconstruction and Relocalization in Unconstrained Image Collections
R3GS integrates appearance-conditioned hash features, a fine-tuned human-detector visibility map, and a fixed sky sphere into 3D Gaussian Splatting to improve novel view synthesis and relocalization on Phototourism scenes.
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