Pith. sign in

REVIEW 20 cited by

EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2409.18114 v1 pith:74I5OMS2 submitted 2024-09-26 cs.CV

EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation

classification cs.CV
keywords meshauto-regressivegeneralizationgenerationmeshesmodelauto-encodercompresses
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
Share X Bluesky LinkedIn Reddit HN
abstract

Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we propose an Auto-regressive Auto-encoder (ArAE) model capable of generating high-quality 3D meshes with up to 4,000 faces at a spatial resolution of $512^3$. We introduce a novel mesh tokenization algorithm that efficiently compresses triangular meshes into 1D token sequences, significantly enhancing training efficiency. Furthermore, our model compresses variable-length triangular meshes into a fixed-length latent space, enabling training latent diffusion models for better generalization. Extensive experiments demonstrate the superior quality, diversity, and generalization capabilities of our model in both point cloud and image-conditioned mesh generation tasks.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 20 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MeshFlow: Mesh Generation with Equivariant Flow Matching

    cs.GR 2026-06 unverdicted novelty 7.0

    MeshFlow applies equivariant optimal-transport flow matching to generate triangle meshes as soups, matching autoregressive quality with an 18x inference speedup.

  2. TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields

    cs.CV 2026-06 unverdicted novelty 7.0

    TriFlow synthesizes nearest-vertex vector fields via flow-matching to generate artist-like 3D mesh topology, then extracts meshes via clustering and topology-aware QEM simplification.

  3. QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

    cs.GR 2026-05 unverdicted novelty 7.0

    QuadLink generates anisotropic quad-dominant meshes from point clouds via anchor prediction, centroid-conditioned linking, and quad-first assembly, supporting hybrid n-gon topology.

  4. Learning to Build Shapes by Extrusion

    cs.GR 2026-01 unverdicted novelty 7.0

    Text Encoded Extrusions (TEE) lets LLMs generate and edit manifold 3D meshes by learning sequences of face extrusions from decomposed quadrilateral meshes.

  5. Nexus: Native Mesh Generation with Diffusion

    cs.CV 2026-07 conditional novelty 6.0

    Nexus replaces autoregressive mesh serialization with two coupled diffusion models — octree vertex generation and a latent topology generator — claiming stronger geometry and perceptual quality on Objaverse and Toys4K.

  6. MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

    cs.CV 2026-06 unverdicted novelty 6.0

    MeshFlow uses a contrastive MeshVAE for compact mesh latents and a flow transformer for parallel generation, claiming 18x speedup over autoregressive methods with high accuracy on standard metrics.

  7. SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generation

    cs.CV 2026-05 conditional novelty 6.0

    Adaptive saliency-guided supervoxel tokenization cuts 3D AR token length to 12.8% of uniform voxels while claiming SOTA quality and ~10× speedup on Trellis-500K.

  8. BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

    cs.AI 2026-05 unverdicted novelty 6.0

    BrickAnything generates buildable brick structures from 3D point clouds via geometry-conditioned autoregressive prediction with structure-aware tree tokenization and post-training for stability.

  9. QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

    cs.GR 2026-05 unverdicted novelty 6.0

    QuadLink generates anisotropic quad-dominant meshes from point clouds via a hybrid centroid-conditioned vertex linking model and a Tri-to-Quad data conversion operator.

  10. TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation

    cs.CV 2026-05 unverdicted novelty 6.0

    TOPOS creates high-fidelity 3D heads with fixed industry topology from single images via a specialized VAE with Perceiver Resampler and a rectified flow transformer.

  11. Animator-Centric Skeleton Generation on Objects with Fine-Grained Details

    cs.GR 2026-04 unverdicted novelty 6.0

    An animator-centric skeleton generation method that uses semantic-aware tokenization and a learnable density interval module to produce controllable, high-quality skeletons on complex 3D meshes.

  12. UniRecGen: Unifying Multi-View 3D Reconstruction and Generation

    cs.CV 2026-04 unverdicted novelty 6.0

    UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.

  13. Twisted Fiber Bundle Codes over Group Algebras

    quant-ph 2026-04 unverdicted novelty 6.0

    Singular chain-compatible fiber twists over group algebras can increase CSS encoded dimension k at fixed blocklength n while examples keep distance d unchanged.

  14. Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image

    cs.CV 2026-06 unverdicted novelty 5.0

    Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.

  15. SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generation

    cs.CV 2026-05 unverdicted novelty 5.0

    SuperVoxelGPT creates shape-adaptive, deterministically ordered supervoxel tokens via saliency-guided CVT, cutting sequence length to 12.8% of uniform voxels while claiming SOTA quality and 10x speedup on Trellis-500K.

  16. SynVA: A Modular Toolkit for Vessel Generation and Aneurysm Editing

    cs.CV 2026-05 unverdicted novelty 5.0

    SynVA toolkit generates realistic vascular meshes and anatomically plausible aneurysms, releasing 50,000 labeled samples for medical vision tasks.

  17. From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

    cs.GR 2026-04 unverdicted novelty 5.0

    The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.

  18. QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

    cs.GR 2026-05 unverdicted novelty 4.0

    QuadLink generates anisotropic quad-dominant meshes from point clouds via autoregressive anchor prediction and centroid-conditioned linking, with a Tri-to-Quad data converter and quad-first assembly.

  19. From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

    cs.GR 2026-04 unverdicted novelty 4.0

    The paper surveys 3D content generation literature using a taxonomy of asset types and production stages to evaluate progress toward engine-ready assets.

  20. Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

    cs.CV 2025-01 unverdicted novelty 4.0

    Hunyuan3D 2.0 scales flow-based diffusion transformers and texture synthesis models to generate high-resolution textured 3D assets that outperform prior state-of-the-art in geometry, alignment, and texture quality.