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Project Sid: Many-agent simulations toward AI civilization

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arxiv 2411.00114 v1 pith:WY5U5L62 submitted 2024-10-31 cs.AI cs.MA

classification cs.AIcs.MA
keywords agentssimulationsagentcivilizationalcivilizationshumanprogressachieve
verification ladder T0 review T1 audit T2 compute T3 formal
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AI agents have been evaluated in isolation or within small groups, where interactions remain limited in scope and complexity. Large-scale simulations involving many autonomous agents -- reflecting the full spectrum of civilizational processes -- have yet to be explored. Here, we demonstrate how 10 - 1000+ AI agents behave and progress within agent societies. We first introduce the PIANO (Parallel Information Aggregation via Neural Orchestration) architecture, which enables agents to interact with humans and other agents in real-time while maintaining coherence across multiple output streams. We then evaluate agent performance in agent simulations using civilizational benchmarks inspired by human history. These simulations, set within a Minecraft environment, reveal that agents are capable of meaningful progress -- autonomously developing specialized roles, adhering to and changing collective rules, and engaging in cultural and religious transmission. These preliminary results show that agents can achieve significant milestones towards AI civilizations, opening new avenues for large simulations, agentic organizational intelligence, and integrating AI into human civilizations.

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Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. OpenAlex reports about 10 citations worldwide. Full citation record

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