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EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting

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arxiv 2412.11520 v2 pith:XDI2KVUB submitted 2024-12-16 cs.CV cs.AI

EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting

classification cs.CV cs.AI
keywords editingmulti-viewoptimizationdiffusioneditsplatinformationscenetext-driven
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel text-driven 3D scene editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric structure inherent to 3DGS. Additionally, our AGT utilizes the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local editing. Through extensive qualitative and quantitative evaluations, EditSplat achieves state-of-the-art performance, establishing a new benchmark for text-driven 3D scene editing.

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Cited by 3 Pith papers

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  1. Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision

    cs.CV 2026-04 unverdicted novelty 7.0

    A conditioning-guided constrained inversion method restricts avatar edits to a low-dimensional part-specific subspace and uses an information matrix spectrum from pipeline linearization to predict and ensure stability...

  2. ReAge3D: Re-Aging 3D Faces with View Consistency

    cs.CV 2026-06 unverdicted novelty 6.0

    ReAge3D trains a diffusion re-aging model on synthetic pairs then uses masked propagation from a frontal pivot view to produce consistent multi-view images that supervise 3D face optimization.

  3. MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

    cs.GR 2026-06 unverdicted novelty 5.0

    A palette-based framework decomposes 2D Gaussian Splatting scenes into shared BRDF prototypes via a spatial material field for coherent editing and relighting under physical rendering.