REVIEW 3 cited by
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
read the original abstract
Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA)} dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. Please see the project page at https://cybertronagent.github.io/Optimus-2.github.io/.
Forward citations
Cited by 3 Pith papers
-
Functional Cache Grafting: Robust and Rapid Code-Policy Synthesis for Embodied Agents
FCGraft synthesizes code policies for embodied agents by grafting KV caches from a library of validated functions, claiming 18.31% higher success rate and 2.3x faster synthesis than prompt-level caching.
-
Functional Cache Grafting: Robust and Rapid Code-Policy Synthesis for Embodied Agents
By reusing validated function-level KV caches (stitching) and regenerating only localized error spans (patching), FCGraft makes CodeLLM policies for embodied agents faster and more robust than prompt-level caching.
-
Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems
This survey frames foundation agents using brain-inspired modular architectures and reviews challenges in evolution, collaboration, and safety.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.